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Multiclassing ability score prerequisites—required for balance or an unnecessary hurdle?
I have a player in a new campaign I will be starting soon who dislikes the fact that there are ability score prerequisites for classes when multiclassing, including for a character you are already playing. In his words:
My initial thought is that I don't see a problem with the rules and I am hesitant to ignore them until I given some thought to balance issues. I guess the way I look at it is that if you think you are going to want to multiclass, use the point-buy approach and make sure you have a 13 or higher in all the attributes that you need for your multiple classes. I think the rule rewards the character who focuses on a class, e.g., becomes the best fighter she can be. That said, I can see an argument the other way—why can't I multiclass in something even if low in an attribute important for that class. I just won't be as effective in that class. So what? I want it for the skills, spells, etc.
I guess that it comes down to it just being easier for me to stick to the rules as written as much as I can. I may be even easier, initially, to just give players what they want. I like to be a say-yest DM, but that can lead to issues down the road if you don't give any thought to the repercussions.
Any thought? Do you find the RAW to be important to keep balance or are they just an unnecessary hurdle to multiclassing?
I have a player in a new campaign I will be starting soon who dislikes the fact that there are ability score prerequisites for classes when multiclassing, including for a character you are already playing. In his words:
Recently found out about a 5e rule that bugs me. There is no requirement to take a class but there is a requirement to multiclass both FROM and to a class (eg 19 levels of any class with any attributes is legal but if you want to multiclass 1 level of something else, suddenly you have to meet attribute requirements for the class you already have 19 levels in). It bugs me that the requirement is retroactive (it should be either there is a requirement or there is not for the first class). However, after further thought, I think I could live with it if Paladin was "(Strength or Dexterity) and Charisma" - I had a Dex Paladin (that I had to rebuild because I multi-classed) and I've seen other Dex Paladins - it is a perfectly viable build except that it is illegal to multiclass. Thoughts?
My initial thought is that I don't see a problem with the rules and I am hesitant to ignore them until I given some thought to balance issues. I guess the way I look at it is that if you think you are going to want to multiclass, use the point-buy approach and make sure you have a 13 or higher in all the attributes that you need for your multiple classes. I think the rule rewards the character who focuses on a class, e.g., becomes the best fighter she can be. That said, I can see an argument the other way—why can't I multiclass in something even if low in an attribute important for that class. I just won't be as effective in that class. So what? I want it for the skills, spells, etc.
I guess that it comes down to it just being easier for me to stick to the rules as written as much as I can. I may be even easier, initially, to just give players what they want. I like to be a say-yest DM, but that can lead to issues down the road if you don't give any thought to the repercussions.
Any thought? Do you find the RAW to be important to keep balance or are they just an unnecessary hurdle to multiclassing?