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General Tabletop Discussion
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Multiclassing ability score prerequisites—required for balance or an unnecessary hurdle?
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<blockquote data-quote="Blue" data-source="post: 7224240" data-attributes="member: 20564"><p>Hmm, that is an interesting question. And it differs at what levels you plan to spend the most of your play time.</p><p></p><p>So what can bring you outside the normal power curve?</p><p></p><p>Every character who is not currently using the "resource" of their concentration slot can be made more powerful by doing do. Bless pops to mind as a 1st level multi-target spell, and many front-lines do have CON as a trained save.</p><p></p><p>For front-liners, extra defenses and mobility. Shield is easy, others like Mirror Image and Misty Step come to mind.</p><p></p><p>Many classes could like a 2 level dip into Divination Wizard for Portent. They would also be able to cast four 1st level spells a day (including arcane recovery) which could be shield or whatever, and some utility cantrips.</p><p></p><p>A cleric looking for more offense could actually do worse then picking up a little warlock for EB. No, wait, if we're limiting this to things that don't require a good ability score mod and that would require CHR to hit. So scratch that.</p><p></p><p>Many parties would benefit from each character having some healing so they could stand back up someone who fell before losing the fallen character's action, or to bring back the primary healer. And that could be spread as needed to get other features. The wizard take a level of cleric for heavy armor and keeping spell slot progression, someone else takes Celestial Warlock, another bard or paladin - whatever gives the other bonuses as well.</p></blockquote><p></p>
[QUOTE="Blue, post: 7224240, member: 20564"] Hmm, that is an interesting question. And it differs at what levels you plan to spend the most of your play time. So what can bring you outside the normal power curve? Every character who is not currently using the "resource" of their concentration slot can be made more powerful by doing do. Bless pops to mind as a 1st level multi-target spell, and many front-lines do have CON as a trained save. For front-liners, extra defenses and mobility. Shield is easy, others like Mirror Image and Misty Step come to mind. Many classes could like a 2 level dip into Divination Wizard for Portent. They would also be able to cast four 1st level spells a day (including arcane recovery) which could be shield or whatever, and some utility cantrips. A cleric looking for more offense could actually do worse then picking up a little warlock for EB. No, wait, if we're limiting this to things that don't require a good ability score mod and that would require CHR to hit. So scratch that. Many parties would benefit from each character having some healing so they could stand back up someone who fell before losing the fallen character's action, or to bring back the primary healer. And that could be spread as needed to get other features. The wizard take a level of cleric for heavy armor and keeping spell slot progression, someone else takes Celestial Warlock, another bard or paladin - whatever gives the other bonuses as well. [/QUOTE]
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Multiclassing ability score prerequisites—required for balance or an unnecessary hurdle?
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