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General Tabletop Discussion
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Multiclassing ability score prerequisites—required for balance or an unnecessary hurdle?
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<blockquote data-quote="Saeviomagy" data-source="post: 7224536" data-attributes="member: 5890"><p>First up, it applies to int 12 as well. Now you have to study magic for 4 more levels, and get more intelligent in order to give to magic.</p><p>Secondly how does it make sense that being unable to stop studying magic is one of the biggest drawbacks? A wizard gets flexibility and offensive combat power from a high int. He can happily spend every combat duel welding daggers with his maxed out dex, but no matter how much he does so, he must keep getting better at magic...</p><p></p><p>And to the power gamers who have planned out a build from level 1, that's fairly trivial to accomplish. But the guy just doing what makes sense for his character's story progression? He's locked out by a rule with almost zero benefit to anyone's game.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7224536, member: 5890"] First up, it applies to int 12 as well. Now you have to study magic for 4 more levels, and get more intelligent in order to give to magic. Secondly how does it make sense that being unable to stop studying magic is one of the biggest drawbacks? A wizard gets flexibility and offensive combat power from a high int. He can happily spend every combat duel welding daggers with his maxed out dex, but no matter how much he does so, he must keep getting better at magic... And to the power gamers who have planned out a build from level 1, that's fairly trivial to accomplish. But the guy just doing what makes sense for his character's story progression? He's locked out by a rule with almost zero benefit to anyone's game. [/QUOTE]
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Multiclassing ability score prerequisites—required for balance or an unnecessary hurdle?
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