Color me sceptical.
If one of the goals of having classes to begin with is still to provide players with unique and different character paths, the this statement is meaningless at best.
Unless all classes simply have a mish-mash of roughly interchangeable abilities, there is no way a random combination of any classes at any levels will be as effective as a specialist. Some combinations just don't end up woking very well - that's just life - and there's always a price to pay for being a generalist, regardless of the system you're using - the question is of degree.
In addition, since it's impossible for them to even come close to playtesting this claim, I don't believe for a minute that they have been able to design the classes in such a way that their abilities mesh very well with those of every other class at every level.
Of course, simply saying they're streamlining multi-classing to make it less disadvantageous wouldn't make for nearly as a good a PR line.
If one of the goals of having classes to begin with is still to provide players with unique and different character paths, the this statement is meaningless at best.
Unless all classes simply have a mish-mash of roughly interchangeable abilities, there is no way a random combination of any classes at any levels will be as effective as a specialist. Some combinations just don't end up woking very well - that's just life - and there's always a price to pay for being a generalist, regardless of the system you're using - the question is of degree.
In addition, since it's impossible for them to even come close to playtesting this claim, I don't believe for a minute that they have been able to design the classes in such a way that their abilities mesh very well with those of every other class at every level.
Of course, simply saying they're streamlining multi-classing to make it less disadvantageous wouldn't make for nearly as a good a PR line.