Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing: "Any combo, any level, always works."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3759088" data-attributes="member: 4937"><p>As part of my attempts to fix the 'gish' problem, I have a feat that lets your caster level be equal to your character level. It doesn't give you any more spells or higher level spells, but it does let - for example - your Ftr16/Sor4 cast magic missle as a 20th level caster. </p><p></p><p>Suppose that that feat was built into the system. Your caster level is always equal to your character level. We know that the mechanics of spells per day and spell level are changing dramatically. Under those assumptions, its not entirely unreasonable to think that a Ftr10/Sor10 is going to be roughly as playable as a Ftr20 or Sor20. </p><p></p><p>I also have a homebrew feat that increase your spell progression by 2 class levels up to a maximum of your character level. For example, in my homebrew, a Ftr5/Sor1 with this feat casts spells as third level sorcerer (and since the previously mentioned feat is a prequisite) at caster level 6. In my experience, this isn't far from being an effective cludge - in practice because its linear at same points in the progression its too powerful and in other combinations too weak. And it still forces you to go for a time at very low levels with a less than optimal build. It does achieve the goal I had of encouraging splashing (and it allowed me to build certain low level NPCs I couldn't have built otherwise). If similar ideas are built design of 4e, I have very little doubt that they can come close to pulling off the goal. The results of playtesting seem to suggest that.</p><p></p><p>No, I'm as skeptical about 4e as anyone, but in this matter I think that the mechanical fix is there if they want it badly enough especially since, unfortunately, I see alot of the 4e classes as potentially being "a mish-mash of roughly interchangeable abilities" and that this was in fact a design goal.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3759088, member: 4937"] As part of my attempts to fix the 'gish' problem, I have a feat that lets your caster level be equal to your character level. It doesn't give you any more spells or higher level spells, but it does let - for example - your Ftr16/Sor4 cast magic missle as a 20th level caster. Suppose that that feat was built into the system. Your caster level is always equal to your character level. We know that the mechanics of spells per day and spell level are changing dramatically. Under those assumptions, its not entirely unreasonable to think that a Ftr10/Sor10 is going to be roughly as playable as a Ftr20 or Sor20. I also have a homebrew feat that increase your spell progression by 2 class levels up to a maximum of your character level. For example, in my homebrew, a Ftr5/Sor1 with this feat casts spells as third level sorcerer (and since the previously mentioned feat is a prequisite) at caster level 6. In my experience, this isn't far from being an effective cludge - in practice because its linear at same points in the progression its too powerful and in other combinations too weak. And it still forces you to go for a time at very low levels with a less than optimal build. It does achieve the goal I had of encouraging splashing (and it allowed me to build certain low level NPCs I couldn't have built otherwise). If similar ideas are built design of 4e, I have very little doubt that they can come close to pulling off the goal. The results of playtesting seem to suggest that. No, I'm as skeptical about 4e as anyone, but in this matter I think that the mechanical fix is there if they want it badly enough especially since, unfortunately, I see alot of the 4e classes as potentially being "a mish-mash of roughly interchangeable abilities" and that this was in fact a design goal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing: "Any combo, any level, always works."
Top