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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing: "Any combo, any level, always works."
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<blockquote data-quote="FireLance" data-source="post: 3763836" data-attributes="member: 3424"><p>I think we will see some or all of the following in 4e, which will make it easier to maintain parity between pure-classed and multi-classed characters:</p><p></p><p>1. Stacking of caster level/caster level dependent on character level. This will help equalize a character's increase in effectiveness when taking a level in a previous class and when taking a level in a new class.</p><p></p><p>2. Lifting of spell caps/auto-scaling of spell effect with caster level (similar to psionic augmentation in 3.5e). This enables even a low-level spell to remain effective and useful at high levels.</p><p></p><p>3. Number of spell slots tied to character/caster level, and spell slots de-linked from spell level. Instead of having X 1st-level spell slots and Y 2nd-level spell slots, a character might just have N spell slots, which can be filled with spells of any level. If spell slots depend on character level, they might even be de-linked from class, so a multiclassed fighter/wizard might be able to fill his slots with either martial maneuvers or arcane spells, as he wishes.</p><p></p><p>4. Talent trees that allow some minor blending of class abilities, e.g. a mystic warrior talent tree for the fighter class that grants knowledge of a few arcane spells and allows them to be cast in armor, or a battle mage talent tree for the wizard class that provides some bonuses to attack rolls and access to some maneuvers.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3763836, member: 3424"] I think we will see some or all of the following in 4e, which will make it easier to maintain parity between pure-classed and multi-classed characters: 1. Stacking of caster level/caster level dependent on character level. This will help equalize a character's increase in effectiveness when taking a level in a previous class and when taking a level in a new class. 2. Lifting of spell caps/auto-scaling of spell effect with caster level (similar to psionic augmentation in 3.5e). This enables even a low-level spell to remain effective and useful at high levels. 3. Number of spell slots tied to character/caster level, and spell slots de-linked from spell level. Instead of having X 1st-level spell slots and Y 2nd-level spell slots, a character might just have N spell slots, which can be filled with spells of any level. If spell slots depend on character level, they might even be de-linked from class, so a multiclassed fighter/wizard might be able to fill his slots with either martial maneuvers or arcane spells, as he wishes. 4. Talent trees that allow some minor blending of class abilities, e.g. a mystic warrior talent tree for the fighter class that grants knowledge of a few arcane spells and allows them to be cast in armor, or a battle mage talent tree for the wizard class that provides some bonuses to attack rolls and access to some maneuvers. [/QUOTE]
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Community
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Multiclassing: "Any combo, any level, always works."
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