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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing: "Any combo, any level, always works."
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<blockquote data-quote="Ruin Explorer" data-source="post: 3765899" data-attributes="member: 18"><p>It's not free experience, though, and I find it confusing that people think it is. The player who is multiclassed is worse at either of their given jobs than the single-classed one, probably by a long margin. Even in 1E/2E it was true.</p><p></p><p>No-one is saying, except for a TYPO in one post earlier, that multiclasses should be as good in both classes as single classes. What they are saying is that multiclasses should be as useful to the party without having to come up with bizarre and wacko ways of playing their character that allow them to "win the game" in the way MMU1 seemed to be suggesting.</p><p></p><p>I mean, seriously, who is asking for 10/10 FTR/WIZ to be as good as both a 20 WIZ and a 20 FTR? No-one that I see. What I am suggesting is that a 10/10 FTR/WIZ should be more like 75% as effective in both classes, because seriously, the way D&D works, 75% + 75% in class terms is not 150%. If it was, we wouldn't be having this conversation.</p><p></p><p>Currently, a 10/10 FTR/WIZ is close to 75% FTR effectiveness, due to BAB, the main deal for melees, still advancing when you're a Wizard, not being entirely static. Whereas his Wizard portion is nowhere near 75% effectiveness. I think that's not very good, personally. I want to see more abilities based on character level, and some way for having a few levels of a class to actually help out - not to make mechanical monsters, but to avoid horribly gimping people who want to play multiclass characters of certain, entirely random, arbitary and illogical combinations.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 3765899, member: 18"] It's not free experience, though, and I find it confusing that people think it is. The player who is multiclassed is worse at either of their given jobs than the single-classed one, probably by a long margin. Even in 1E/2E it was true. No-one is saying, except for a TYPO in one post earlier, that multiclasses should be as good in both classes as single classes. What they are saying is that multiclasses should be as useful to the party without having to come up with bizarre and wacko ways of playing their character that allow them to "win the game" in the way MMU1 seemed to be suggesting. I mean, seriously, who is asking for 10/10 FTR/WIZ to be as good as both a 20 WIZ and a 20 FTR? No-one that I see. What I am suggesting is that a 10/10 FTR/WIZ should be more like 75% as effective in both classes, because seriously, the way D&D works, 75% + 75% in class terms is not 150%. If it was, we wouldn't be having this conversation. Currently, a 10/10 FTR/WIZ is close to 75% FTR effectiveness, due to BAB, the main deal for melees, still advancing when you're a Wizard, not being entirely static. Whereas his Wizard portion is nowhere near 75% effectiveness. I think that's not very good, personally. I want to see more abilities based on character level, and some way for having a few levels of a class to actually help out - not to make mechanical monsters, but to avoid horribly gimping people who want to play multiclass characters of certain, entirely random, arbitary and illogical combinations. [/QUOTE]
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Community
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Multiclassing: "Any combo, any level, always works."
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