Li Shenron
Legend
After years of playing 3rd edition, how did you come to feel about multiclassing XP penalties? Compared to previous D&D editions, the multiclassing rules of 3.0 have been an excellent improvement, they are easy and the characters rock (well except maybe some spellcasters, but that's another story) Here I don't want to discuss about this, I only want to know what do people think about the effective restrictions which are still caused by the XP penalties.
In my almost 3 years of experience I have never seen a player choosing a multiclass combination that would have given XP penalties, since 20% is already too much to carry on with (unless it's just for a couple of levels). Have you ever played a PC with such a penalty, and how did you feel about it?
The consequence of this was that some combos never saw the lights in our games. A PC like an elven Fighter with a couple Rogue levels would make sense as a good archer for example, why should it be impeded by the XP penalty?
In general I don't even like multiclassing that much for RP reasons, so I would never get myself more than two core and one prestige classes, but what I really don't understand is the mechanical reason behind these restrictions.
It is usually justified on the RP side with the fact that every race is more keen on some "career", and humans are more flexible. On the balance side it is usually agreed that the current favored classes are supposed to balance the races more, by giving humans and half-elves some benefit. While I agree, still the effective restrictions coming from those XP penalties look to me essentially random. An elven Fighter 7/Rogue 3 is no stronger than a human Fighter 7/Rogue 3, why should it be penalized? Why an elven Figther 5/Rogue 5 should NOT be penalized?
In fact a lot of playing groups simply decide to drop multiclassing penalties to allow any combo. Clearly, if you do this you take something away from humans and half-elves.
I will think about it and maybe post some proposal in the HR forum later on, but for the moment I am just interested in hearing how many people use the rules as written, modify them or drop them altogether.
edit: obviously, if you haven't seen anyone trying multiclassing, or seen too few, skip the poll
In my almost 3 years of experience I have never seen a player choosing a multiclass combination that would have given XP penalties, since 20% is already too much to carry on with (unless it's just for a couple of levels). Have you ever played a PC with such a penalty, and how did you feel about it?
The consequence of this was that some combos never saw the lights in our games. A PC like an elven Fighter with a couple Rogue levels would make sense as a good archer for example, why should it be impeded by the XP penalty?
In general I don't even like multiclassing that much for RP reasons, so I would never get myself more than two core and one prestige classes, but what I really don't understand is the mechanical reason behind these restrictions.
It is usually justified on the RP side with the fact that every race is more keen on some "career", and humans are more flexible. On the balance side it is usually agreed that the current favored classes are supposed to balance the races more, by giving humans and half-elves some benefit. While I agree, still the effective restrictions coming from those XP penalties look to me essentially random. An elven Fighter 7/Rogue 3 is no stronger than a human Fighter 7/Rogue 3, why should it be penalized? Why an elven Figther 5/Rogue 5 should NOT be penalized?
In fact a lot of playing groups simply decide to drop multiclassing penalties to allow any combo. Clearly, if you do this you take something away from humans and half-elves.
I will think about it and maybe post some proposal in the HR forum later on, but for the moment I am just interested in hearing how many people use the rules as written, modify them or drop them altogether.
edit: obviously, if you haven't seen anyone trying multiclassing, or seen too few, skip the poll
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