I'm optimistic about this. It always sorta bugged me that multiclass characters were so over-nerfed in the old editions. I mean, multiclassing comes with the in-built disadvantage that while you're diversifying, you're not going to be as good as a character who concentrates in a single specialty. Adding xp penalties or level caps is sorta like kicking 'em when they're down.
I like the idea that I'll be able to create a 1st level multiclass character, hopefully without killing my effectiveness too much. Of course, on the other side of the coin, there are many uses for powers outside of a class that could enhance your core class. Rogue with Eyebite, anyone?
I like the idea that I'll be able to create a 1st level multiclass character, hopefully without killing my effectiveness too much. Of course, on the other side of the coin, there are many uses for powers outside of a class that could enhance your core class. Rogue with Eyebite, anyone?