I'm optimistic about this. It always sorta bugged me that multiclass characters were so over-nerfed in the old editions. I mean, multiclassing comes with the in-built disadvantage that while you're diversifying, you're not going to be as good as a character who concentrates in a single specialty. Adding xp penalties or level caps is sorta like kicking 'em when they're down.
I like the idea that I'll be able to create a 1st level multiclass character, hopefully without killing my effectiveness too much. Of course, on the other side of the coin, there are many uses for powers outside of a class that could enhance your core class. Rogue with Eyebite, anyone?
				
			I like the idea that I'll be able to create a 1st level multiclass character, hopefully without killing my effectiveness too much. Of course, on the other side of the coin, there are many uses for powers outside of a class that could enhance your core class. Rogue with Eyebite, anyone?
				
  Mike Mearls told me not three weeks ago that each class has a table the tells you "you get this much stuff for multiclassing this much into this class".
  This was after the PH printing.
  Feats are the entry points and "cost" for multi classing.  *speculation*
		
  When you gain a class power you can choose from your main class or any classes you have a feat in.