Gargoyle
Adventurer
Daz said:I have a few concerns with the snippets we've seen about multiclassing in 4ed. I think it could either go very good or very bad. None of the playtest characters that were supposed to be multiclass are described as warllord 5/cleric 3. This leads me to believe that they might force you to pick a primary class, which is the oone you start with, and then give you the option to take talents from another class at some later point.
I find tis disconcerting, as this method severely limits multiclass character concepts. It is cool to have a fighter that has a few spells that can back up his combat. But what happens when my fighter has a mid-life crisis and deides to apply to wizard college?
Personally, I think that the best form of multiclassing would be the one found in ToB. I would really like to see multiclass characters as acually taking levels in both classes, and gaining some sort of slow progression as far as talent trees work.
Does anyone else have any comments on this? Are my fears unfounded?
I wouldn't worry too much.
One advantage of merely taking some talents from another class is that they may have come up with a system that allows you to play a character with abilities from more than one class at level 1.
I've always wanted to have elven fighter/wizards at level 1 that had both fighting and magical abilities at level 1 (like the OD&D "elf" class), but without them being better than 1st level fighters or 1st level wizards. My option in 3e is to have them play a duskblade. Hopefully in 4e I can have them play fighters who have some wizard talents or wizards with some fighter talents. And as they progress I'm hoping their choice of talents and feats allows them to lean in either direction or stay fairly equal in both classes without them becoming too weak or overshadowing characters who do not do this sort of "multiclassing".
Tricky stuff, but I'm betting they come up with something better than 3e.