Cheiromancer
Adventurer
[edit] The thread has changed to a discussion of using gestalt levels to replace classes like Mystic Theurge. The latest version is gestalt-5, in post 17. [/edit]
Generic Prestige Classes
I know, it sounds like a contradiction in terms, but one function of prestige classes is not to represent membership in a prestigious group but, more mundanely, to serve as a way of effectively multiclassing. Eldritch Knight for the fighter/wizard (or “gish”), Mystic Theurge for the cleric/wizard, etc.. I have been thinking about this function for some time, and I think I have a way of approximating these classes through what I call “Master classes”- a kind of generic prestige class.
The idea is this: each base class has an associated master class that counts double as far as spellcasting and special abilties go. Special abilities are things like sneak attack for rogues, bonus feats for fighters, and so on. After starting with a certain number of ordinary levels, characters take master levels to represent advanced training in a different field.
Clearly, there need to be restrictions on how many master levels can be taken. Otherwise you could have a rogue 5/ master wizard 5 who would have the spellcasting abilities (and bonus feats) of a 10th level wizard and a 5th level rogue. What would be the point of being a straight 10th level wizard? Even worse is the possibility of being a wizard 5/ master wizard 5. A 10th level character with 8th level spells is clearly over the top.
The following rules allow classes like the Eldritch Knight and Mystic Theurge to be (roughly) duplicated.
1. A character must have 5 or more ordinary levels before he can take a master level.
2. The number of master levels is limited to 2 less than the number of “outside” class levels. A rogue 5/wizard 1 would be limited to 3 master wizard levels. 5-2=3.
3. The total number of master levels cannot exceed the number of ordinary levels. However a character can sacrifice a bonus feat (such as one gained by level advancement or class levels) to allow a master level count as an ordinary level for this purpose.
4. Spellcasting and special abilities granted by master levels do not stack with abilities granted by prestige classes.
The following rules help make BAB turn out nicely:
5. BAB is calculated using the fractional BAB rules. A rogue 1/ wizard 1 has a BAB of 0.75 + 0.5 = 1.25 which is treated as +1.
6. BAB cannot be higher than the character’s hit dice.
7. The Warrior class is house-ruled to be exactly like the fighter, except without bonus feats. Instead the warrior class has a special ability which grants it +0.25 BAB every level (or +1 BAB every four levels). The Master Warrior thus grants an extra +0.5 BAB every level.
I'll post examples soon.
Generic Prestige Classes
I know, it sounds like a contradiction in terms, but one function of prestige classes is not to represent membership in a prestigious group but, more mundanely, to serve as a way of effectively multiclassing. Eldritch Knight for the fighter/wizard (or “gish”), Mystic Theurge for the cleric/wizard, etc.. I have been thinking about this function for some time, and I think I have a way of approximating these classes through what I call “Master classes”- a kind of generic prestige class.
The idea is this: each base class has an associated master class that counts double as far as spellcasting and special abilties go. Special abilities are things like sneak attack for rogues, bonus feats for fighters, and so on. After starting with a certain number of ordinary levels, characters take master levels to represent advanced training in a different field.
Clearly, there need to be restrictions on how many master levels can be taken. Otherwise you could have a rogue 5/ master wizard 5 who would have the spellcasting abilities (and bonus feats) of a 10th level wizard and a 5th level rogue. What would be the point of being a straight 10th level wizard? Even worse is the possibility of being a wizard 5/ master wizard 5. A 10th level character with 8th level spells is clearly over the top.
The following rules allow classes like the Eldritch Knight and Mystic Theurge to be (roughly) duplicated.
1. A character must have 5 or more ordinary levels before he can take a master level.
2. The number of master levels is limited to 2 less than the number of “outside” class levels. A rogue 5/wizard 1 would be limited to 3 master wizard levels. 5-2=3.
3. The total number of master levels cannot exceed the number of ordinary levels. However a character can sacrifice a bonus feat (such as one gained by level advancement or class levels) to allow a master level count as an ordinary level for this purpose.
4. Spellcasting and special abilities granted by master levels do not stack with abilities granted by prestige classes.
The following rules help make BAB turn out nicely:
5. BAB is calculated using the fractional BAB rules. A rogue 1/ wizard 1 has a BAB of 0.75 + 0.5 = 1.25 which is treated as +1.
6. BAB cannot be higher than the character’s hit dice.
7. The Warrior class is house-ruled to be exactly like the fighter, except without bonus feats. Instead the warrior class has a special ability which grants it +0.25 BAB every level (or +1 BAB every four levels). The Master Warrior thus grants an extra +0.5 BAB every level.
I'll post examples soon.
Last edited: