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<blockquote data-quote="HardcoreDandDGirl" data-source="post: 6045376" data-attributes="member: 82746"><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">I like the idea, and it got me thinking about how I would implement it. I would start with giving an option to swap deadly strike to the bladesinger for Arcane strike. Arcane strike would be when you hit choose a spell you have prepped, roll your expertise dice, add that much damage of the type of damage the spell does to your damage. So a bladesinger with fire ball and Shocking grasp prepped could choose lighting or fire, but once he uses the fireball is stuck with just lighting damage.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Blade dance, move up to your movement rate, and any enemy you pass you may spend an expertise die to make an attack against, if you hit roll expertise die instead of weapon die, and add your int mod instead of your str mod, still add any magic properties from your weapon. (This is an action not a move)</span></span></span></p><p> </p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">I then thought about swordmages, and how they are in 4e. I would give them their own arcane maneuvers to pick from. </span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Sword Burst, roll all your expertise dice, all creatures in melee range with you roll a dex save DC 13 on a failed save they take full damage, and a missed save they take half.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Ageis of Shielding, Choose an enemy within 30ft, choose how many dice to put toward this, You point your weapon at him and utter an arcane challenge that creature glows with a blue aura of magic, if he attacks one of your allies before the end of your next turn you may roll however many expertise dice you spend on this and take the highest, reduce the damage done by that much.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Ageis of Assault, Choose an enemy within 30ft, choose how many dice to put toward this, You point your weapon at him and utter an arcane challenge that creature glows with a red aura of magic, if he attacks one of your allies before the end of your next turn you may use an interrupt to teleport adjacent to him, and deal damage equal to your expertise dice.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Then you can give a more generic any fighter/caster power like:</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Arcane Might, when a target takes damage from a spell you cast you may spend as many expertise dice as you like to augment the damage. If you augment only 1 target he takes the total of your roll, if you augment multi targets you roll all the expertise dice but only take the largest. (Variant rule: assiang upto 1 die per target)</span></span></span></p></blockquote><p></p>
[QUOTE="HardcoreDandDGirl, post: 6045376, member: 82746"] [SIZE=3][FONT=Calibri][COLOR=white]I like the idea, and it got me thinking about how I would implement it. I would start with giving an option to swap deadly strike to the bladesinger for Arcane strike. Arcane strike would be when you hit choose a spell you have prepped, roll your expertise dice, add that much damage of the type of damage the spell does to your damage. So a bladesinger with fire ball and Shocking grasp prepped could choose lighting or fire, but once he uses the fireball is stuck with just lighting damage.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]Blade dance, move up to your movement rate, and any enemy you pass you may spend an expertise die to make an attack against, if you hit roll expertise die instead of weapon die, and add your int mod instead of your str mod, still add any magic properties from your weapon. (This is an action not a move)[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]I then thought about swordmages, and how they are in 4e. I would give them their own arcane maneuvers to pick from. [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]Sword Burst, roll all your expertise dice, all creatures in melee range with you roll a dex save DC 13 on a failed save they take full damage, and a missed save they take half.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]Ageis of Shielding, Choose an enemy within 30ft, choose how many dice to put toward this, You point your weapon at him and utter an arcane challenge that creature glows with a blue aura of magic, if he attacks one of your allies before the end of your next turn you may roll however many expertise dice you spend on this and take the highest, reduce the damage done by that much.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]Ageis of Assault, Choose an enemy within 30ft, choose how many dice to put toward this, You point your weapon at him and utter an arcane challenge that creature glows with a red aura of magic, if he attacks one of your allies before the end of your next turn you may use an interrupt to teleport adjacent to him, and deal damage equal to your expertise dice.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]Then you can give a more generic any fighter/caster power like:[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]Arcane Might, when a target takes damage from a spell you cast you may spend as many expertise dice as you like to augment the damage. If you augment only 1 target he takes the total of your roll, if you augment multi targets you roll all the expertise dice but only take the largest. (Variant rule: assiang upto 1 die per target)[/COLOR][/FONT][/SIZE] [/QUOTE]
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