I've been allowing PCs in my game to use multiple action points per encounter (but only one per round). I'm also fast and loose with the milestones, giving out a full milestone for any L+2 or higher encounter and counting non-combat RP scenes and skill challenges as half-milestone encounters.
So far, I've found that this does a lot to encourage continuing on without resting after every fight. Can anyone think of something important that I'm missing that might make this a bad idea?
So far, I've found that this does a lot to encourage continuing on without resting after every fight. Can anyone think of something important that I'm missing that might make this a bad idea?