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General Tabletop Discussion
*Dungeons & Dragons
Multiple attacks and their consequences
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<blockquote data-quote="Jediking" data-source="post: 6806409" data-attributes="member: 6803126"><p>1) If it is with 2 PCs I let them decide. Between others, I either use higher Initiative mod. or just call it depending on the situation.</p><p></p><p>2) A creature can split their attacks among any targets on it's turn. So if it can use three attacks, and the first attack kills a PC, it still has two attacks. Note that creatures can split up their movement between any attacks, so it could attack-move-attack-move-attack. The Cleave-Through rule applies to a single attack to an adjacent creature within 5 ft of the target, which is a separate thing from your intended question.</p><p></p><p>3) It applies to a single attack. In your example with the goblin with 10 hp, the goblin would be killed after one attack and the fighter would still have his/her second attack to use.</p><p></p><p>4) I haven't really heard too much of breaking up for Multiattacks. It may be useful for a Boss-type creature, but the use of minions is always a good thing too. Legendary Actions are used in cases to help alleviate the dog-pile effect. Giving several turns to the same creature could work, but you would need to be careful with it's movement speed, reactions, and possible bonus action. I think this would be cleared up for you when you see that attacks (and movement) can be split up.</p></blockquote><p></p>
[QUOTE="Jediking, post: 6806409, member: 6803126"] 1) If it is with 2 PCs I let them decide. Between others, I either use higher Initiative mod. or just call it depending on the situation. 2) A creature can split their attacks among any targets on it's turn. So if it can use three attacks, and the first attack kills a PC, it still has two attacks. Note that creatures can split up their movement between any attacks, so it could attack-move-attack-move-attack. The Cleave-Through rule applies to a single attack to an adjacent creature within 5 ft of the target, which is a separate thing from your intended question. 3) It applies to a single attack. In your example with the goblin with 10 hp, the goblin would be killed after one attack and the fighter would still have his/her second attack to use. 4) I haven't really heard too much of breaking up for Multiattacks. It may be useful for a Boss-type creature, but the use of minions is always a good thing too. Legendary Actions are used in cases to help alleviate the dog-pile effect. Giving several turns to the same creature could work, but you would need to be careful with it's movement speed, reactions, and possible bonus action. I think this would be cleared up for you when you see that attacks (and movement) can be split up. [/QUOTE]
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Multiple attacks and their consequences
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