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General Tabletop Discussion
*Dungeons & Dragons
Multiple attacks and their consequences
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<blockquote data-quote="CapnZapp" data-source="post: 6806921" data-attributes="member: 12731"><p>I'm happy to clarify the rules for you, but they really are clear.</p><p></p><p>When it is your turn, you do everything you want to (and can) do, before your turn ends and it is somebody else's turn. The rules never assume you complicate things by mixing up two different creatures' turns, so I suggest you... don't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As fasr as I can see this pretty much negates all your questions, as far as the RAW angle goes. Feel free to repost if you still feel something is unclear. </p><p></p><p>Otherwise, I suggest this discussion is continued in the homebrew forum, since everything regarding your thoughts is definitely houserules: you simply never split up a turn in the official rules.</p><p></p><p>Regards</p><p>Zapp</p><p></p><p></p><p>No no... you are free to move between any of your attacks in 5th Edition. So if you can reach another foe with any remaining movement, you can use your remaining attacks on it, no optional rules needed. (If you're an archer this is often trivial).</p><p></p><p>Move up to Goblin A</p><p>Attack Goblin A. Goblin A dies, but you have a second attack left.</p><p>Move up to Goblin B</p><p>Attack Goblin B</p><p></p><p>Very easy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Single blow. Never add up effects of different attacks, even if made using the same attack action.</p><p></p><p></p><p>Best taken to the homebrew forum.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6806921, member: 12731"] I'm happy to clarify the rules for you, but they really are clear. When it is your turn, you do everything you want to (and can) do, before your turn ends and it is somebody else's turn. The rules never assume you complicate things by mixing up two different creatures' turns, so I suggest you... don't :) As fasr as I can see this pretty much negates all your questions, as far as the RAW angle goes. Feel free to repost if you still feel something is unclear. Otherwise, I suggest this discussion is continued in the homebrew forum, since everything regarding your thoughts is definitely houserules: you simply never split up a turn in the official rules. Regards Zapp No no... you are free to move between any of your attacks in 5th Edition. So if you can reach another foe with any remaining movement, you can use your remaining attacks on it, no optional rules needed. (If you're an archer this is often trivial). Move up to Goblin A Attack Goblin A. Goblin A dies, but you have a second attack left. Move up to Goblin B Attack Goblin B Very easy :) Single blow. Never add up effects of different attacks, even if made using the same attack action. Best taken to the homebrew forum. [/QUOTE]
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