Multiple Dice Sets Anyone?

God, and I thought I was unreasonable for only buying dice that I thought were sufficiently good looking. I mean, seriously, they're gorgeous dice. But I always try to make ready my dice before my turn comes.
 

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Yeah, a player making 'test rolls' in every turn before the 'real roll' would annoy me to no end, even if I had no reason to expect cheating, which seems to be the case here.

We all have dice rituals, but one that slows play as much as this needs to be nipped in the bud.
 

A lot of cheaper dice have a prediliction to roll certain numbers, so there is some truth to the "lucky dice". Watch the videos about Zochi's Gamescience dice if you want to know more.

Was going to say the same thing. I bought a few sets, and they arrived last Friday. There's no need to test these; I read some exhaustive statistics from some people who don't work for Gamescience.

At the same time, it can slow a game down with prerolling tests before each roll. I tell my players if they are going to test their dice, do it before the game starts. There are no "test" rolls omce the game is on.

The extra dice rolling creates the appearance of cheating. I say ban it.
 

My suggestion is: don't be the players coach, be a referee. Tell them it is up to them on how they want to work it out. If there's no cheating on the dice rolls, then how each player spends their time is up the the player group. If they have grievances with each other, they need to work it out.
 

Personally, I bring 4 large bags full of dice to the game when I'm not hosting, each bag full of dice with a unifying color palette.

I choose a bag depending on...well...sometimes the PC I'm playing, sometimes the music I was listening to on the way over.

While setup is going on- which, since I'm also bringing the minis, I'm a part of- I sort the sets I'm going to use...and then the rolling begins.

I'm always rolling my dice. Roll, roll, roll. Usually, that means playing Mason over and over again, but when it comes time to make roll for the game? It's go time, no mucking about. Nobody waits for me to roll.
 

You guys are approaching it wrong!* You are assuming that the player gets no advantage from rolling the dice in this way. Approach the problem from the other perspective: The guy is totally getting an advantage by getting to determine which of his dice are lucky. How is this considered acceptable?

If as GM you knew a player actually had magical powers and could roll a 20 by waving his hand over the dice, would you let him wave his hand over the dice? Of course not. This should be treated in the same manner.

I recommend to the OP that you put it to your player that he is either cheating by preparing his dice or he is simply wasting everybody's time (and contributing to noise pollution) by randomly rolling his dice. You should indicate that he is entirely welcome to prepare his dice in his own time, but once he is at the game table you require that he not gain an unfair advantage by 'dice whispering'.

Alternatively, tell him that he only has a limited time in which to fiddle his dice. If he is just wasting time rolling his dice, count down quickly from 5 - if you get to 0 then he misses his turn.

Or, if the above ideas are too confrontational, just ask him to state clearly: "OK - this is the roll" when he makes the roll. If he doesn't do so the roll doesn't count.

*Actually, Dannager kind of got it.
 
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