overgeeked
Open-World Sandbox
And those will be revised, as we’re already seeing with the cold cantrip previously discussed.One of the most important differences is that lots of things can take away your reactions, but not your legendary actions.
They do have a trigger, “at the end of another creature’s turn.” Making them reactions opens up other options for triggers. Note how one of the reactions in the shared stat block even has that as its trigger.Also, LAs don't need triggers.
Sure, but there’s no reason to assume that won’t carry over and I’m not really sure it needs to.Also, you can vary the cost of them ("costs 2 legendary actions") and create tactically interesting and distinct choices for the DM.