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Multiple Saves for the Same Effect
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<blockquote data-quote="fnwc" data-source="post: 4807916" data-attributes="member: 48368"><p>Yes:</p><p></p><p>This is generally how I apply saves in my game. Recently in a 1 shot delve, the characters were against a pair of Umber Hulks. If I had stacked their at-will (minor! blast!) daze against them, they would have never, ever gotten out of the daze effect.</p><p></p><p>For my game, I use this system with the exception that effects that are statistically identical aren't considered the "same" if they're from completely different monster/sources:</p><p></p><p>"Black mold spores" cause an effect of:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Ongoing necrotic 5</li> <li data-xf-list-type="ul">Slowed</li> </ul><p>"Necromancer's curse" causes an effect of:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Ongoing necrotic 5</li> <li data-xf-list-type="ul">Slowed</li> </ul><p>In the example above, I treat these as different (and would as a result, stack with each other, but not themselves).</p><p></p><p>Whether or not you believe the CSR, I think this method makes some logical sense and helps reduce some of <a href="http://www.enworld.org/forum/d-d-4th-edition-rules/256516-you-tired-conditions.html" target="_blank">these problems</a>.</p></blockquote><p></p>
[QUOTE="fnwc, post: 4807916, member: 48368"] Yes: This is generally how I apply saves in my game. Recently in a 1 shot delve, the characters were against a pair of Umber Hulks. If I had stacked their at-will (minor! blast!) daze against them, they would have never, ever gotten out of the daze effect. For my game, I use this system with the exception that effects that are statistically identical aren't considered the "same" if they're from completely different monster/sources: "Black mold spores" cause an effect of: [LIST] [*]Ongoing necrotic 5 [*]Slowed [/LIST] "Necromancer's curse" causes an effect of: [LIST] [*]Ongoing necrotic 5 [*]Slowed [/LIST] In the example above, I treat these as different (and would as a result, stack with each other, but not themselves). Whether or not you believe the CSR, I think this method makes some logical sense and helps reduce some of [URL="http://www.enworld.org/forum/d-d-4th-edition-rules/256516-you-tired-conditions.html"]these problems[/URL]. [/QUOTE]
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Multiple Saves for the Same Effect
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