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General Tabletop Discussion
*Pathfinder & Starfinder
Multiple Swift Actions
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<blockquote data-quote="DanMcS" data-source="post: 2481979" data-attributes="member: 6530"><p>The most useful example is from Complete Adventurer: Distract Opponent is a 1st level spell, as a swift action, that forces a target to will save or become flatfooted until his next action. What if I want to cast it twice?</p><p></p><p>I would like there to be a graceful devolution of action types. Everybody gets a swift action, a move action, and a standard action in a round. If you do two swift actions, the second one takes up your move action slot. If you do two moves, the second takes up your standard action slot. Unfortunately, this leads to being able to cast two quickened spells and a "1 standard action" spell in a round. I'm not sure this is broken, because you're taking a substantial penalty to do this- 4 spell levels for the quickening surcharge.</p><p></p><p>The problem with 3.0 haste wasn't that it allowed 3 spells in a round. It was that it allowed two of your most powerful spells in a round, since there was no quickening surcharge on the extra spell you got to cast due to haste.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 2481979, member: 6530"] The most useful example is from Complete Adventurer: Distract Opponent is a 1st level spell, as a swift action, that forces a target to will save or become flatfooted until his next action. What if I want to cast it twice? I would like there to be a graceful devolution of action types. Everybody gets a swift action, a move action, and a standard action in a round. If you do two swift actions, the second one takes up your move action slot. If you do two moves, the second takes up your standard action slot. Unfortunately, this leads to being able to cast two quickened spells and a "1 standard action" spell in a round. I'm not sure this is broken, because you're taking a substantial penalty to do this- 4 spell levels for the quickening surcharge. The problem with 3.0 haste wasn't that it allowed 3 spells in a round. It was that it allowed two of your most powerful spells in a round, since there was no quickening surcharge on the extra spell you got to cast due to haste. [/QUOTE]
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