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<blockquote data-quote="Silveras" data-source="post: 2491966" data-attributes="member: 6271"><p>You get 1 Standard Action + 1 Move Action + 1 Swift/Immediate action + {as many free actions as the DM thinks reasonable} OR 1 Full Round Action + 1 Swift/Immediate action + {as many free actions as the DM thinks reasonable} in a round. </p><p></p><p></p><p></p><p>I'd say it is more along the lines of whether the game balance need to prevent abuses of these special actions outweighs the intuitive notion that things which require a short time to do should be available to do in a longer span of time. </p><p></p><p></p><p></p><p>The rules remain guidelines, and every DM is free to adjust them to suit his/her style of play. They are certainly more systematic than previous editions, leading to greater internal consistency. On message boards such as these, the emphasis on the "rules as written" is because they provide a framework for discussing variation. Because the overall system is quite complex, a "minor adjustment" can lead to all sorts of unintended consequences. It is my observation that many house rules stem from a misreading or incomplete understanding of the rules as written. </p><p></p><p>The other thing that has changed is that the "organized play" groups have taken a bigger role in defining how the rules are used. For them, the rules need to be consistent and explicit, so that Players and DMs at conventions can expect the same rulings when the same situations reoccur with different people at the table. </p><p></p><p>For home games, though, the rules remain subject to the DM's interpretation.</p></blockquote><p></p>
[QUOTE="Silveras, post: 2491966, member: 6271"] You get 1 Standard Action + 1 Move Action + 1 Swift/Immediate action + {as many free actions as the DM thinks reasonable} OR 1 Full Round Action + 1 Swift/Immediate action + {as many free actions as the DM thinks reasonable} in a round. I'd say it is more along the lines of whether the game balance need to prevent abuses of these special actions outweighs the intuitive notion that things which require a short time to do should be available to do in a longer span of time. The rules remain guidelines, and every DM is free to adjust them to suit his/her style of play. They are certainly more systematic than previous editions, leading to greater internal consistency. On message boards such as these, the emphasis on the "rules as written" is because they provide a framework for discussing variation. Because the overall system is quite complex, a "minor adjustment" can lead to all sorts of unintended consequences. It is my observation that many house rules stem from a misreading or incomplete understanding of the rules as written. The other thing that has changed is that the "organized play" groups have taken a bigger role in defining how the rules are used. For them, the rules need to be consistent and explicit, so that Players and DMs at conventions can expect the same rulings when the same situations reoccur with different people at the table. For home games, though, the rules remain subject to the DM's interpretation. [/QUOTE]
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