Someone suggested to me in another thread to use multi-class rules to represent domains/spheres for priests. It doesn't quite work out that way, but it did give me the idea to create specialty priests for each religion of my homebrew world.
But then I realised I could use the multi-class rules for even more!
I'm working on familiar rules to fit into the multi-class rules, and just now I realised I could also do it for making specialist wizards!
My basic formula is as follows:
Initial feat = some sort of bonus to a skill or ability or something plus a decent encounter power or at-will that suits the flavour of the specialty class or other.
Novice feat = something renamed to something more appropriate. Give some minor bonus to a skill or something plus a set encounter power that is slightly more powerful than a 3rd-level encounter power and reflects the flavour of the class or whatever it is you're going for. This replaces whatever encounter power they chose at 3rd-level.
Acolyte feat = repeat but with a set 6th-level utility power.
Adept feat = repeat but with a set 9th-level daily power.
It's a lot of work, but I really like the flavour it gives. And as an incentive to take them and the restriction of only having a set power at a set level, I make them just a tad more powerful than a regular choice.
I think it's really cool.
But then I realised I could use the multi-class rules for even more!
I'm working on familiar rules to fit into the multi-class rules, and just now I realised I could also do it for making specialist wizards!
My basic formula is as follows:
Initial feat = some sort of bonus to a skill or ability or something plus a decent encounter power or at-will that suits the flavour of the specialty class or other.
Novice feat = something renamed to something more appropriate. Give some minor bonus to a skill or something plus a set encounter power that is slightly more powerful than a 3rd-level encounter power and reflects the flavour of the class or whatever it is you're going for. This replaces whatever encounter power they chose at 3rd-level.
Acolyte feat = repeat but with a set 6th-level utility power.
Adept feat = repeat but with a set 9th-level daily power.
It's a lot of work, but I really like the flavour it gives. And as an incentive to take them and the restriction of only having a set power at a set level, I make them just a tad more powerful than a regular choice.
I think it's really cool.