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Mummy:the Curse
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<blockquote data-quote="GogoPartDeux" data-source="post: 6042200" data-attributes="member: 6701427"><p>A few bits of clarification.</p><p> </p><p>"Arisen" is a the main PC type of mummies but are not all mummies, though all are known as the Deathess.</p><p> </p><p>Utterances are your acts of deities big nasty stuff. Affinities are subtle sorts of magic.</p><p> </p><p>Instead of the standard two part Character Creation, Mummies have three. The third <em>might</em> be the construction of your Cult but not sure just yet.</p><p> </p><p>One of the ways Colin described them at GenCon was the photo negative of a vampire. Long periods of death punctuated by short bursts of activity. Currently the known was an Arisen can rise up is...your tomb being disturbed(though it's not sure if this only means if the object you are guarding is disturbed or the tomb at all), your Cult rising you up for some business, or a Sothic cycle. Based on some bits of Egyptian myth/astrology it happens every 1400 years in Mummy. When it's a cycle ALL Deathless wake up and are up for longer than normal. One of the last books in the run wil deal with these cycles and playing in the five cycles that have happened.</p><p> </p><p>All of the Deathless come from a proto-Egyptian empire. Sometime in roughly the stone age a great empire rose up based out of the city of Pillars aka Iram. Colin has not gone much into them as a lot of their secrets are part of the ST section. We know they had powerful magic others did not, including the Rite of Return that makes the Deathless, described as the mightiest magic ever performed by mortals. It's also known that Iram had bronze long long before anyone else. In addition they created cursed magical artifacts used to help maintain it's vast empire. Those items seem to play a part in the purpose of the sorcerer kings of Iram making the Deathless. In the last blog post Colin reads the story of one mask being stolen and the Nubian Deathless rising up, assisted by his Inuit Cult in recovering it. The Guilds were all part of some of the rulership and maintaining of the Empire and each controlled a part of the knowledge necessary for the rite. Both Iram and the magic of the Return are now gone. How and why isn't currently known.</p></blockquote><p></p>
[QUOTE="GogoPartDeux, post: 6042200, member: 6701427"] A few bits of clarification. "Arisen" is a the main PC type of mummies but are not all mummies, though all are known as the Deathess. Utterances are your acts of deities big nasty stuff. Affinities are subtle sorts of magic. Instead of the standard two part Character Creation, Mummies have three. The third [I]might[/I] be the construction of your Cult but not sure just yet. One of the ways Colin described them at GenCon was the photo negative of a vampire. Long periods of death punctuated by short bursts of activity. Currently the known was an Arisen can rise up is...your tomb being disturbed(though it's not sure if this only means if the object you are guarding is disturbed or the tomb at all), your Cult rising you up for some business, or a Sothic cycle. Based on some bits of Egyptian myth/astrology it happens every 1400 years in Mummy. When it's a cycle ALL Deathless wake up and are up for longer than normal. One of the last books in the run wil deal with these cycles and playing in the five cycles that have happened. All of the Deathless come from a proto-Egyptian empire. Sometime in roughly the stone age a great empire rose up based out of the city of Pillars aka Iram. Colin has not gone much into them as a lot of their secrets are part of the ST section. We know they had powerful magic others did not, including the Rite of Return that makes the Deathless, described as the mightiest magic ever performed by mortals. It's also known that Iram had bronze long long before anyone else. In addition they created cursed magical artifacts used to help maintain it's vast empire. Those items seem to play a part in the purpose of the sorcerer kings of Iram making the Deathless. In the last blog post Colin reads the story of one mask being stolen and the Nubian Deathless rising up, assisted by his Inuit Cult in recovering it. The Guilds were all part of some of the rulership and maintaining of the Empire and each controlled a part of the knowledge necessary for the rite. Both Iram and the magic of the Return are now gone. How and why isn't currently known. [/QUOTE]
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