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Munchkin bashing [rant]

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med stud said:
Very well said, Eternalknight!
What I feel is very tiresome too is when some people are discarding all power playing as "munckin" or as something negative almost as a reflex, as if it is impossible to role play well with a twinked character.

Hmmm, I'm only familiar with the term 'Twinked' in reference to Everquest players who use their high level characters to give high powered stuff to their low level characters. Do you mean that differently?

Anyway, IMO, the problem for powerplayers is that (almost) nobody claims to be a munchkin. Munchkins always claim to be powerplayers, roleplayers, or something else. What makes things worse for powerplayers is that munchkinism and powerplaying are hard to tell apart sometimes because both focus so much on, well, character power. While powerplayers don't engage in a lot of the things munchkins do that makes them so reviled, the munchkins *claim* they don't do them either and claim they're just powerplayers themselves. Thus, you're stuck looking at two really powerful characters trying to tell which one is really a powerplayer and which is a munchkin *claiming* he's a powerplayer. It's even worse if someones first exposure to 'powerplay' is munchkins who are just claiming to be powerplayers. It will leave a bad impression about the wrong group.

That's why, IMHO, powerplayers get a bum rap.

med stud said:
And I never seen anyone complain on role players who destroy their powerplaying experience. This must exist in some form, but it is like no one is admitting it.

You haven't talked to some of the older players in my group then. I've got a pair of players who both went to the same university around 1980 and are familiar with a lot of the same gaming circles from that time and place. They've got a lot of horror stories about the way roleplayers used to be treated by the extremely munchkin DMs and players that dominated the gaming scene there at the time. Most of these stories revolve around setting up situations where not using OOC knowledge would doom your character and many of the rest depend on the fact that characters HAD to be min-maxed to survive. Then there are the stories about munchkin DMs who would actually give XP rewards to players who made life miserable for people who tried to roleplay. Lots of roleplayers got their characters killed and looted by the rest of the party back then.

Some of my own experiences were with a DM back in college who used to run huge games in the Student Center with a computer programmed with his dungeon map and random encounter tables. He would instantly smack down anyone who dared try to talk before fighting or design a less than optimum character.

In the case of my future players, they both wandered off to other games where RP wasn't punished. I myself drifted off to eventually end up running a RP heavy AD&D2e game with a select bunch.

The thing is that it's easy to smackdown a roleplayer who tries to be different in a munchkin game. All you have to do is keep doing what you're doing and they'll get smushed by stuff the munchkins can handle but the non-combat-optimized roleplayer will get smushed. You can adjudicate against attempts to parley or get around combat other ways. You can count on munchkins in the party to initiate combat and ruin negotiations, etc. It's easy because roleplayers generally require some cooperation from the rest of the party and the DM to operate. Roleplayers just don't stand much of a chance of disrupting a munchkin game.

On the flip side, munchkins don't require as much cooperation. If you try to smack them down in combat, you're just playing up to their strength. If you try to ignore them, they'll disrupt things by attacking during negotiations the roleplayers are trying to hold or while theyre trying to sneak into the castle. One munchkin can easily disrupt the activities of a group of roleplayers.

That's why you hear so much about munchkins ruining things and so little about roleplayers ruining things.
 

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Dude, I think everyone's pretty much in agreement that anyone can play D&D however they want.

Provided they find a group that suits their tastes, everyone is happy.

The problem begins when you mix munchkins with non-munchkins (and there are divisions there - for example, I'm not big on roleplaying or powergaming, but prefer a good story to be told).

Now, sometimes it's hard to get a group of like-minded gamers together, so the apartheid has to be broken in some cases.

It's here that munchkins come into their own. One munchkin at a table full of theatricals, storytellers and wargamers can ruin the game for everyone else, whereas they would normally be able to put aside their differences and have fun.

That said, a non-munchkin at a table full of munchkins (with a munchkin DM) won't spoil things for the rest of them, except for when he dies twice a session or can't contribute to combat as much as everyone else.

So, munchkins can play D&D all they like, with everybody's blessing, as long as they play a munchkin campaign.

But really, if they want to join a game with other types of gamers, they have to tone it down in a big way, otherwise they remain the object of scorn.
 


Yeah, I guess we've all got a little bit of munchkin in us.

There's a certain satisfaction to being good enough to smack a 240lb orc around.
 

I should know better than to get involved in this debate, but. . .

I have no time for "roll-players".

You are correct in your observation that it is "just a game" - but being that games are meant to enjoy and someone with that attitude towards playing is going to almost assuredly ruin my enjoyment of the game as a DM or player - why should I put up with it?

Is not my time better spent finding like-minded players and allowing the "munchkin" to do the same?

When I was younger I used to take the time to try to guide such players on the "story-driven" or "character-driven" path and sometimes it worked and sometimes it did not - I no longer have the patience for such an effort - There are plenty of "good" players out there to be found or made (i.e. Noobs).
 

As a sidenote, I was recently made aware of perhaps THE most munchkin D20 accessory ever, the brazilian "Guide to Magic Items". Simply put, the publishing company, Daemon, garnered several well-known items from several movies, comics, cartoons, and statted them up. So your character can suddenly find himself wearing the Ring of Willpower Projection, the Sword of Greyskull, the Mask of Oneiros or the Symbiote Cloak. Much to the dismay of Green Lantern, He-Man, Sandman and Spawn. And these were just the highlights. Other items include a black potion that dispels the effects of sleep (coffee, anyone?) and other less-than-inspired humorous attempts.

Me? 30% storyteller, 30% roleplayer, 30% powergamer, 25% problem-solver, 5% munchkin (so I sneaked Nightcrawler into a drow-based adventure... so what?)
 

Klaus said:

Me? 30% storyteller, 30% roleplayer, 30% powergamer, 25% problem-solver, 5% munchkin (so I sneaked Nightcrawler into a drow-based adventure... so what?)
Adding up to 120%, which proves that Klaus is a gamer beyond the edge. ;)
 

nemmerle said:
I have no time for "roll-players".

You are correct in your observation that it is "just a game" - but being that games are meant to enjoy and someone with that attitude towards playing is going to almost assuredly ruin my enjoyment of the game as a DM or player - why should I put up with it?

Is not my time better spent finding like-minded players and allowing the "munchkin" to do the same?

Nemmerle: The munchkin enjoys playing his way, too. You are certainly within your rights to reject any player from your group. The point I am making is that, many role-players say that roll-players play the game wrongly, or laugh at them and scorn them for not playing the game the "right" way. I say there is no "right" way, and that if a munchkin wants to have a character with every stat at 45, let him. If he can find a group of players to play with that will enjoy the game, well isn't that the point of playing? Enjoyment?
 

Agreed. There is no wrong way to play, generally speaking - but there is a "wrong way" to play in my group and well, I would be a liar if I denied snickering at someone who came to my gam expecting to play that way. . . I mean what's the point of being human if you can't judge others? ;)
 

nemmerle said:
Agreed. There is no wrong way to play, generally speaking - but there is a "wrong way" to play in my group and well, I would be a liar if I denied snickering at someone who came to my gam expecting to play that way. . . I mean what's the point of being human if you can't judge others? ;)

LOL :D

My group is amix of roll and role players. Luckily, we all get along very well and have a good DM who can keep things under control (I have no shame :p ) I guess I'm just annoyed at reading on messageboards over and over again how powergaming is wrong. It is just one way of playing D&D and I say, if the munchkins enjoy it, let them play. Maybe not in your group if you wish (as is anyones right) but let's not keep saying it is "wrong".
 
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