If you are a DM, see p.8 DMG: Determining Style of Play.
Out of the three styles, none are rejected as invalid by WotC.
If you don't like one or two of these, DONT USE THEM.
I like to combine switching from a Kick in the Door adventure or session to something in between. If you discourage metagaming, which to me is the highest form of munchkinism, then there shouldn't be a problem with using all of those dice that you bought, right? Follow the rules. Munchkinism is more a DM problem than anything. See Table 5-1: Character Wealth by Level. If you adhere to this as a DM, there shouldn't be too many problems. I have modified it by x3/4 to put value in gold and limit slightly the number of magic items in my campaign (and put emphesis on creation of magic items). So even if I have a kick in the door adventure, the wonder twins won't activate. Have a good plot and campaign story to draw those stat hungry gamers in, but keep the action moving and require your story loving gamers to follow the technical rules.
Out of the three styles, none are rejected as invalid by WotC.
If you don't like one or two of these, DONT USE THEM.
I like to combine switching from a Kick in the Door adventure or session to something in between. If you discourage metagaming, which to me is the highest form of munchkinism, then there shouldn't be a problem with using all of those dice that you bought, right? Follow the rules. Munchkinism is more a DM problem than anything. See Table 5-1: Character Wealth by Level. If you adhere to this as a DM, there shouldn't be too many problems. I have modified it by x3/4 to put value in gold and limit slightly the number of magic items in my campaign (and put emphesis on creation of magic items). So even if I have a kick in the door adventure, the wonder twins won't activate. Have a good plot and campaign story to draw those stat hungry gamers in, but keep the action moving and require your story loving gamers to follow the technical rules.