evilbob
Adventurer
I am sure I'm not the first person to have thought of this and I am sure I won't be the last, but here's an idea I had for a sort of belt that would make sense in a world where you are constantly fighting for your life and need everything at your fingertips. It uses the new "swift action" game mechanic. Plus, being non-magical, it gives a reason to put points into the rarely-used craft skill. Comments welcome (especially on the 2-item limit, price, and "things tend to fall out" areas).
Quick Belt
This item is designed for quick access to emergency items during combat. It takes 2 rounds to put on or take off, and 1 full round to "load" the belt with a single item. However, once loaded, an item may be drawn for use as a swift action. Only small items such as potions, scrolls, wands, or daggers can be loaded into the belt's carefully woven loops and strings. Items loaded this way may also be snatched from the wearer with a successful disarm attempt (see disarming; the disarmer receives a +4 bonus on the attempt) or with a successful sleight of hand check (DC 20; see sleight of hand). A maximum of two items may be held on the belt. When not in combat, the belt may be worn but items loaded in the belt tend to break or fall out if the belt is worn while traveling or over extensive periods of time.
This item is not magical and requires a DC 25 leatherworking craft check to create. Price: 1000g
Quick Belt
This item is designed for quick access to emergency items during combat. It takes 2 rounds to put on or take off, and 1 full round to "load" the belt with a single item. However, once loaded, an item may be drawn for use as a swift action. Only small items such as potions, scrolls, wands, or daggers can be loaded into the belt's carefully woven loops and strings. Items loaded this way may also be snatched from the wearer with a successful disarm attempt (see disarming; the disarmer receives a +4 bonus on the attempt) or with a successful sleight of hand check (DC 20; see sleight of hand). A maximum of two items may be held on the belt. When not in combat, the belt may be worn but items loaded in the belt tend to break or fall out if the belt is worn while traveling or over extensive periods of time.
This item is not magical and requires a DC 25 leatherworking craft check to create. Price: 1000g