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(+) Mundane fixes to the caster martial divide
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<blockquote data-quote="DammitVictor" data-source="post: 9143954" data-attributes="member: 6750908"><p>Give all characters half their PB to non-proficient saves.</p><p></p><p>Casting any non-melee spell within melee range provokes. Getting hit by an opportunity attack while casting forces a concentration save or stuffs the spell. Spellcasting occurs in a separate phase at the end of the round, getting hit after declaring spellcasting...</p><p></p><p>Non-Champion Fighters get bonus Fighting Styles. Barbarians and Rogues get a Fighting Style, and Rogues get a delayed Extra Attack. Maybe classes that get Fighting Styles get a choice between additional Fighting Styles or <em>improved </em>Fighting Styles?</p><p></p><p>Fighters, Barbarians, and Rogues get more opportunity/resource cost options for ending status effects.</p><p></p><p>Fighters and Barbarians get PB extra Hit Dice. Paladins, Rangers, Rogues, and Monks get half PB.</p><p></p><p>Characters that have a Fighting Style get an Expertise Die to <em>weapon</em> damage while using it. Fighters get +1d6, everyone else gets +1d4.</p><p></p><p><strong>edit: </strong>Fighters and Barbarians get an extra skill proficiency at first level, and more skill features like Ranger.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9143954, member: 6750908"] Give all characters half their PB to non-proficient saves. Casting any non-melee spell within melee range provokes. Getting hit by an opportunity attack while casting forces a concentration save or stuffs the spell. Spellcasting occurs in a separate phase at the end of the round, getting hit after declaring spellcasting... Non-Champion Fighters get bonus Fighting Styles. Barbarians and Rogues get a Fighting Style, and Rogues get a delayed Extra Attack. Maybe classes that get Fighting Styles get a choice between additional Fighting Styles or [I]improved [/I]Fighting Styles? Fighters, Barbarians, and Rogues get more opportunity/resource cost options for ending status effects. Fighters and Barbarians get PB extra Hit Dice. Paladins, Rangers, Rogues, and Monks get half PB. Characters that have a Fighting Style get an Expertise Die to [I]weapon[/I] damage while using it. Fighters get +1d6, everyone else gets +1d4. [B]edit: [/B]Fighters and Barbarians get an extra skill proficiency at first level, and more skill features like Ranger. [/QUOTE]
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