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(+) Mundane fixes to the caster martial divide
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<blockquote data-quote="bloodtide" data-source="post: 9144992" data-attributes="member: 6684958"><p>The best mundane fix of all is a better setting.</p><p></p><p>The default D&D setting is "Just like Earth" sometime before 1400. So buildings made of wood or stone. Iron tools. Oh and they have fire. In such a simple, primitive world...magic will rule. When one side has a torch....and the other side commands powers beyond all powers.....the winning side is easy to see. </p><p></p><p>Even just the default Planescape or Spelljammer settings are much better. </p><p></p><p>There also needs to be more mundane "bonuses". Like a mundane fighter might have a dex bonus and then puts on armor and picks of a shield and gets an AC. And then the only way to raise that AC is magic? Why? Why stop with just armor and shields? How about add Boots, Gauntlets, and Helms? More PURE mundane AC. </p><p></p><p>Add in Equipment bonuses, so you can get a plus to things....just like magic....but from pure mundane effects. </p><p></p><p>Add in Alchemical bonuses, again, just like magic....but pure mundane effect.</p><p></p><p>And have all of the above scale up with levels.....exactly like spells do. A 10th level wizards fireball is more powerful then a 5th level wizards. So too are a 10th level fighters steel toed boots over a 5th level fighters steel toed boots.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9144992, member: 6684958"] The best mundane fix of all is a better setting. The default D&D setting is "Just like Earth" sometime before 1400. So buildings made of wood or stone. Iron tools. Oh and they have fire. In such a simple, primitive world...magic will rule. When one side has a torch....and the other side commands powers beyond all powers.....the winning side is easy to see. Even just the default Planescape or Spelljammer settings are much better. There also needs to be more mundane "bonuses". Like a mundane fighter might have a dex bonus and then puts on armor and picks of a shield and gets an AC. And then the only way to raise that AC is magic? Why? Why stop with just armor and shields? How about add Boots, Gauntlets, and Helms? More PURE mundane AC. Add in Equipment bonuses, so you can get a plus to things....just like magic....but from pure mundane effects. Add in Alchemical bonuses, again, just like magic....but pure mundane effect. And have all of the above scale up with levels.....exactly like spells do. A 10th level wizards fireball is more powerful then a 5th level wizards. So too are a 10th level fighters steel toed boots over a 5th level fighters steel toed boots. [/QUOTE]
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