For my next campaign, I'm considering scaling back the magical healing/resurrection and got to thinking about the potential impact of disease, especially in a lower magical world, where cure disease spells aren't just a cleric away.
How often does a party delve into a swamp without risking contracting malaria or some other bug that lies in these fetid places? So my question is this: Are mundane and perhaps magical diseases detailed in any sourcebooks, in a method similar to poisons from the DMG and Traps and Treachery 2? I'm not talking Mummy Rot or Lycanthropy, I mean the strange bugs that lurk in the jungles, just waiting to be transmitted by that trollbite. Thanks for any insight!
How often does a party delve into a swamp without risking contracting malaria or some other bug that lies in these fetid places? So my question is this: Are mundane and perhaps magical diseases detailed in any sourcebooks, in a method similar to poisons from the DMG and Traps and Treachery 2? I'm not talking Mummy Rot or Lycanthropy, I mean the strange bugs that lurk in the jungles, just waiting to be transmitted by that trollbite. Thanks for any insight!