Silvercat Moonpaw
Adventurer
Sorry, still doesn't work for me. You're completely right, but my point is that I can't play that person because I can't raise myself to their level of blind courage. An unrealistic world illusions me into thinking I at least have half a chance.In a quasi-medieval world, going to college and then getting an office job isn't really an option. If you're the second or third son of a minor noble, you either go out and earn a fortune -- through conquest -- or you live in poverty, since you're not inheriting an estate with a steady income.
In a modern setting, sure, no one reasonable becomes an adventurer, but in a pre-modern setting? Yeah, hop on the leaky boat and cross the ocean to fight savages. At least you have a chance of making it.
How do you keep the fantasticness of a lone dragon from being drowned out by the mundanity of everything else?I gotta disagree here...the frequency and types of creatures players encounter set their expectations for a particular campaign world. If you encounter Red Dragons that cast spells and shape reality every game session...after about the 5th one you will not be amazed by it, and it will not be something wondrous (no matter how great the DM portrays or describes them)... in fact it will probably take more to amaze you with the overall world, now that this element has become a common occurrence.
On the other hand, if you've never encountered a red dragon, must scale the Razor Peaks, survive deadly traps and battle it's guardians in order to ask it 3 questions...there will be a sense of wonder there (unless the DM shatters it by inappropriately describing or characterizing it.
There is still the contrast between that and real life no matter how filled the game world is.And the greatest amazement and wonder comes from the sharp contrast between the logical and familiar firmament of the realistic and the breaking of these rules by the fantastic. If everything is fantastic there is no contrast.