No worries.Thanks Pem, for summing up what I was trying to say earlier in this thread.
No worries.Thanks Pem, for summing up what I was trying to say earlier in this thread.
While I may be painting with a pretty broad brush, aren't you guys doing the same? You're claiming that people didn't play the way I'm proposing. Based on what? Personal experience?
That's as may be, but there's no actual support in the rules for a more mundane game.
Some actual rules support is usually better than some theoretical rules possibility.
See, here's the difference: We aren't telling you that your play style didn't happen or is badwrongfun, we aren't even implying it. We're saying that these other play styles did happen because we saw them happening and participated. We're saying that your play style wasn't universal.
So yes, in effect, there are people who didn't play the way you're proposing and we are basing that on actual experience.
Right.
But, as I said above, some actual rules support is usually better than some theoretical rules possibility. 4e has no actual rules support. 3e at least had 3 levels (and, again, depending on the campaign, that could go even longer).
That's as may be, but there's no actual support in the rules for a more mundane game.
There's no fluff support.
The rules, I would think, should work just fine.
Not really.
How I'm defining "mundane" is "your character is no more powerful than an especially clever or strong farmer." That definition is key, because 4e's 1st level heroes are well beyond any common NPCs. Their encounter and daily powers, at least, are things that no basic human guard is really capable of.
PSS. Put another way... it's not the number of dragon encounters that matter, it's whether your dragons seem grounded.

Don't worry, it's not just you. While that wasn't exactly what I meant, I have to say, a dragon in therapy could totally happen in my current 3.5 game.Oh. Just me.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.