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General Tabletop Discussion
*Dungeons & Dragons
Murder In Baldur's Gate/Sundering adventures with 5E
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<blockquote data-quote="rosing-bull" data-source="post: 6549675" data-attributes="member: 6791705"><p>I had the initial plan of adapting Murder in Baldur's Gate as a follow-up to Lost Mines of Phandelver and then moving from there to Legacy of the Crystal Shard. Though Lost Mines of Phandelver sort of fizzled out -- due to a long period of life getting in the way for my players and me -- the party has finally finished meandering along the sword coast and have ended up just outside of Baldur's Gate. Looking at it, I'm not particularly concerned about updating it from the playtest to the current 5e rules. And, after goofing off around Phandalin for a while, the party is already higher level than MiBG expects. But I reckon souping up the encounters won't be too hard for two reasons: for one, the adventure is pretty RP-heavy (which I love) with most combat being somewhat of a side note to all the plotting and intrigue, and two, 5e isn't <em>that</em> focused on intense encounter balance (another thing I love). What I'm more concerned about for my own game is how to fiddle with all of Legacy of the Crystal Shard's combat. Just add extra yetis, I guess.</p></blockquote><p></p>
[QUOTE="rosing-bull, post: 6549675, member: 6791705"] I had the initial plan of adapting Murder in Baldur's Gate as a follow-up to Lost Mines of Phandelver and then moving from there to Legacy of the Crystal Shard. Though Lost Mines of Phandelver sort of fizzled out -- due to a long period of life getting in the way for my players and me -- the party has finally finished meandering along the sword coast and have ended up just outside of Baldur's Gate. Looking at it, I'm not particularly concerned about updating it from the playtest to the current 5e rules. And, after goofing off around Phandalin for a while, the party is already higher level than MiBG expects. But I reckon souping up the encounters won't be too hard for two reasons: for one, the adventure is pretty RP-heavy (which I love) with most combat being somewhat of a side note to all the plotting and intrigue, and two, 5e isn't [I]that[/I] focused on intense encounter balance (another thing I love). What I'm more concerned about for my own game is how to fiddle with all of Legacy of the Crystal Shard's combat. Just add extra yetis, I guess. [/QUOTE]
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