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*Dungeons & Dragons
Murder In Baldur's Gate/Sundering adventures with 5E
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<blockquote data-quote="Tormyr" data-source="post: 6549816" data-attributes="member: 6776887"><p>The unique monsters are very easy to redesign since they are pretty much stock characters. Choosing which CR to make them is more challenging. Take Silvershield for example. I would have to look at the expected difficulty of any encounters he is involved in to gauge where he should be, because the encounter building changed between Next and 5e. But as an example, most spellcasters have a CR 2/3 of their spellcaster level. As a 6th level cleric, he would probably end up around CR4. Using the stats in the Supplement and giving him 93 HP gets his defensive CR to 4, but he would need a few nice offensive spells (such as <em>spirit guardians</em> to get his Offensive CR to 4 as well. So it isn't too difficult, but it does require some updating ahead of time.</p><p></p><p>That being said, the format of MiBG means that encounter difficulty doesn't matter too much. Story-wise, the party essentially gets a long rest each night, and most days have only 1 combat encounter, if even that. The party can treat most encounters like a 5 minute workday if the DM lets them. Success in this adventure is achieved more through intelligence and successful skill checks than combat.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6549816, member: 6776887"] The unique monsters are very easy to redesign since they are pretty much stock characters. Choosing which CR to make them is more challenging. Take Silvershield for example. I would have to look at the expected difficulty of any encounters he is involved in to gauge where he should be, because the encounter building changed between Next and 5e. But as an example, most spellcasters have a CR 2/3 of their spellcaster level. As a 6th level cleric, he would probably end up around CR4. Using the stats in the Supplement and giving him 93 HP gets his defensive CR to 4, but he would need a few nice offensive spells (such as [I]spirit guardians[/I] to get his Offensive CR to 4 as well. So it isn't too difficult, but it does require some updating ahead of time. That being said, the format of MiBG means that encounter difficulty doesn't matter too much. Story-wise, the party essentially gets a long rest each night, and most days have only 1 combat encounter, if even that. The party can treat most encounters like a 5 minute workday if the DM lets them. Success in this adventure is achieved more through intelligence and successful skill checks than combat. [/QUOTE]
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