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Murder In Baldur's Gate/Sundering adventures with 5E
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<blockquote data-quote="CapnZapp" data-source="post: 6549912" data-attributes="member: 12731"><p>I happen to think the adventure material itself is great, while the setup and PC lead-in is completely inappropriate.</p><p></p><p>(But yes, if your players avoid political rivalry, this one is definitely not for you)</p><p></p><p></p><p></p><p><spoiler alert></p><p></p><p></p><p></p><p>The intro completely fails to motivate the PCs for what they will be doing during the actual adventure. Sure, it works to sucker them into taking those jobs for the three masterminds. </p><p></p><p>But then the adventure promptly forgets all about the murder investigation. Even if it's a wild goose chase there needs to be stuff about it; leads, red herrings, what have you. I know my players will want to ask about the actual assignment they got. I know my players will get impatient just doing their masters' increasingly destructive bidding, when there's no progress in the whodunnit whatsoever. </p><p></p><p>But...</p><p></p><p>...instead of trying to change the adventure into something it isn't, it would be way better to instead change the intro into something that motivates the PCs to do the kinds of stuff the adventure will later expect them to do!</p><p></p><p><em>Instead of posing like the murder mystery with D&D trappings the adventure most assuredly isn't, it would be so much better if the adventure already from the start admitted what a great Warhammer scenario it is...</em></p><p></p><p>As a one off with down on their luck scoundrels greedy for fame, recognition, power (or even wealth!), the adventure is <strong>great</strong>. </p><p></p><p>As something for regular shiny heroes used to battling monsters and now looking for a high-profile murderer with all the tools of the D&D spell list, not so much.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6549912, member: 12731"] I happen to think the adventure material itself is great, while the setup and PC lead-in is completely inappropriate. (But yes, if your players avoid political rivalry, this one is definitely not for you) <spoiler alert> The intro completely fails to motivate the PCs for what they will be doing during the actual adventure. Sure, it works to sucker them into taking those jobs for the three masterminds. But then the adventure promptly forgets all about the murder investigation. Even if it's a wild goose chase there needs to be stuff about it; leads, red herrings, what have you. I know my players will want to ask about the actual assignment they got. I know my players will get impatient just doing their masters' increasingly destructive bidding, when there's no progress in the whodunnit whatsoever. But... ...instead of trying to change the adventure into something it isn't, it would be way better to instead change the intro into something that motivates the PCs to do the kinds of stuff the adventure will later expect them to do! [I]Instead of posing like the murder mystery with D&D trappings the adventure most assuredly isn't, it would be so much better if the adventure already from the start admitted what a great Warhammer scenario it is...[/I] As a one off with down on their luck scoundrels greedy for fame, recognition, power (or even wealth!), the adventure is [B]great[/B]. As something for regular shiny heroes used to battling monsters and now looking for a high-profile murderer with all the tools of the D&D spell list, not so much. [/QUOTE]
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