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Murder In Baldur's Gate/Sundering adventures with 5E
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<blockquote data-quote="CapnZapp" data-source="post: 6550365" data-attributes="member: 12731"><p>I understand your sentiment but worry the players won't be able to keep all the details in memory. Worse, that the adventure IS all those details. Who's backstabbing who, which one is in favor by what potentate, what plans you worry the other side <em>hasn't</em> yet put in motion, and so forth.</p><p></p><p>This is the kind of adventure that needs to be run as a tight ship, immersing the players in the details, ideally making the proceedings so intense and interesting the players never think to take a step back to look at things from an outside rational POV <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A much better solution, then, would be to run it, not for the characters that nobly fail to prevent the initial murder, that is outsiders, heroes, the usual D&D protagonists.</p><p></p><p>And instead run it for characters who witness those events with ambivalence. Characters with personal motivations to climb up those three career ladders. Ideally characters who personally know many of the described BG inhabitants. Characters with flexible morale. Characters that are <em>used to</em> not catching a break, not having a choice. Characters who know their place and accept, nay <em>expect</em>, betrayal. </p><p></p><p>In short, <strong>Warhammer FRP heroes!</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6550365, member: 12731"] I understand your sentiment but worry the players won't be able to keep all the details in memory. Worse, that the adventure IS all those details. Who's backstabbing who, which one is in favor by what potentate, what plans you worry the other side [I]hasn't[/I] yet put in motion, and so forth. This is the kind of adventure that needs to be run as a tight ship, immersing the players in the details, ideally making the proceedings so intense and interesting the players never think to take a step back to look at things from an outside rational POV :) A much better solution, then, would be to run it, not for the characters that nobly fail to prevent the initial murder, that is outsiders, heroes, the usual D&D protagonists. And instead run it for characters who witness those events with ambivalence. Characters with personal motivations to climb up those three career ladders. Ideally characters who personally know many of the described BG inhabitants. Characters with flexible morale. Characters that are [I]used to[/I] not catching a break, not having a choice. Characters who know their place and accept, nay [I]expect[/I], betrayal. In short, [B]Warhammer FRP heroes![/B] :) [/QUOTE]
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