Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Murder In Baldur's Gate/Sundering adventures with 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6552919" data-attributes="member: 12731"><p>And I claim there's a fantastic solution: make sure the players go into the module knowing which genre they're playing.</p><p></p><p>There's one tiny difference between your examples and playing Murder... <strong>When you play a Call of Cthulhu or WFRP scenario you know you're playing Call of Cthulhu or WFRP.</strong> (Doh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) This makes a world of difference.</p><p></p><p></p><p>Thank you for honestly assessing the risks associated with running Murder... as written.</p><p></p><p>This is exactly it: regardless of how amazed I as the DM thought it was reading through the module, I am gamesmastering with the aim of giving my players enjoyment first and foremost. It is my responsibility as the DM to pave the way for player enjoyment. </p><p></p><p>So why would I risk such a great adventure on something as relatively easy to change as a mismatched introduction and/or possibly mismatched character motivations?</p><p></p><p>I'm sure they do but my point is that WFRP heroes would work even better!</p><p></p><p></p><p>Sorry but your point here is?</p><p></p><p>Even the best player can find an adventure boring or jarring if her character is a fish-out-of-water visavi the adventure, motivations-wise.</p><p></p><p>The key to making good players shine, and making less-good players into adequate ones, is making sure their characters are motivated for the adventure. Or, more to the point, making sure the players/characters aren't constantly struggling against the framework of the adventure.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6552919, member: 12731"] And I claim there's a fantastic solution: make sure the players go into the module knowing which genre they're playing. There's one tiny difference between your examples and playing Murder... [B]When you play a Call of Cthulhu or WFRP scenario you know you're playing Call of Cthulhu or WFRP.[/B] (Doh! :) ) This makes a world of difference. Thank you for honestly assessing the risks associated with running Murder... as written. This is exactly it: regardless of how amazed I as the DM thought it was reading through the module, I am gamesmastering with the aim of giving my players enjoyment first and foremost. It is my responsibility as the DM to pave the way for player enjoyment. So why would I risk such a great adventure on something as relatively easy to change as a mismatched introduction and/or possibly mismatched character motivations? I'm sure they do but my point is that WFRP heroes would work even better! Sorry but your point here is? Even the best player can find an adventure boring or jarring if her character is a fish-out-of-water visavi the adventure, motivations-wise. The key to making good players shine, and making less-good players into adequate ones, is making sure their characters are motivated for the adventure. Or, more to the point, making sure the players/characters aren't constantly struggling against the framework of the adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Murder In Baldur's Gate/Sundering adventures with 5E
Top