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Musing on Star Wars themes in RPG
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<blockquote data-quote="Laurefindel" data-source="post: 9129863" data-attributes="member: 67296"><p><em>EDIT: i just found this thread: </em><a href="https://www.enworld.org/threads/im-ready-for-a-new-star-wars-rpg.699798/" target="_blank"><em>I'm ready for a new Star Wars RPG</em></a><em>, which is more than à propos. I decided not to delete this one and orient it solely on themes rather than systems.</em></p><p></p><p>Somebody (cant remember who EDIT: it may have been [USER=7031982]@Bill Zebub[/USER]) in another thread said they wished for a Star Wars RPG that was build on the principles of the saga the same way TOR was built on the themes of LotR. As much as I appreciate the genesis game or the fan-made 5e update of the 3e-inspired Star Wars saga or the old WEG version, all of them are relatively generic rpg with ´Star Wars’ slapped on the cover. And perhaps that’s fine but for the sake of this thread, let’s say we’re up to make a new rpg or modify an existing one…</p><p></p><p>So if there were to be a rpg based of the themes that make Star Wars what it is, what would these themes be and how could they be represented mechanically?</p><p></p><p>Off my head, I could see something with serenity/anger or passion as opposing forces each granting their own benefits and limitations. Lineage is also a big deal. In some way or another, every major Star Wars character has an ancestor/master to live by or against, be they biological (Luke-Anakin) or metaphorical (Din Jarin-Mandalore’s ways). Han Solo is remarkable by not having any, because solo, and that makes him stand out. So somethings should to be done about that.</p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9129863, member: 67296"] [I]EDIT: i just found this thread: [/I][URL='https://www.enworld.org/threads/im-ready-for-a-new-star-wars-rpg.699798/'][I]I'm ready for a new Star Wars RPG[/I][/URL][I], which is more than à propos. I decided not to delete this one and orient it solely on themes rather than systems.[/I] Somebody (cant remember who EDIT: it may have been [USER=7031982]@Bill Zebub[/USER]) in another thread said they wished for a Star Wars RPG that was build on the principles of the saga the same way TOR was built on the themes of LotR. As much as I appreciate the genesis game or the fan-made 5e update of the 3e-inspired Star Wars saga or the old WEG version, all of them are relatively generic rpg with ´Star Wars’ slapped on the cover. And perhaps that’s fine but for the sake of this thread, let’s say we’re up to make a new rpg or modify an existing one… So if there were to be a rpg based of the themes that make Star Wars what it is, what would these themes be and how could they be represented mechanically? Off my head, I could see something with serenity/anger or passion as opposing forces each granting their own benefits and limitations. Lineage is also a big deal. In some way or another, every major Star Wars character has an ancestor/master to live by or against, be they biological (Luke-Anakin) or metaphorical (Din Jarin-Mandalore’s ways). Han Solo is remarkable by not having any, because solo, and that makes him stand out. So somethings should to be done about that. Any ideas? [/QUOTE]
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