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Musing on Star Wars themes in RPG
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<blockquote data-quote="doctorbadwolf" data-source="post: 9130616" data-attributes="member: 6704184"><p>Man yeah I <strong>hard </strong> disagree with folks saying that actual combat “isn’t Star Wars” or that SW characters should never get hit.</p><p></p><p>Like I hope someone makes a cool pbta SW game for y’all where resolution isn’t about individual actions and their success or failure, but for me, that isn’t in the same Galaxy as what I want from a Star Wars game.</p><p></p><p>Obi-Wan gets shot by a sniper in Clone Wars. Various Jedi are forced to retreat to cover by blaster fire. All kinds of people get hit with lightsabers.</p><p></p><p>I also don’t like the idea of Star Wars characters with stats like Slick, Cool, and Sharp, or whatever. Those are great for some games, like a Noir Mystery game, or a heist game, or a lot of other things, but Star Wars IMO <strong>needs</strong> to have the ability to saber lock, deflect bolts, and redirect them only some of the time when they deflect it just right or really focus on doing so. </p><p></p><p>Han fails a check to move sneakily, and another to lie convincingly. Most lightsaber fights are skill/power/faith* against skill/power/faith*. Anakin and Obi-Wan trying to push eachother straining against each other’s power until finally they both get sent flying is a great example of a character having to try to do something with a chance of failure. </p><p></p><p>D&D is a better fit for SW than the most narrative of pbta games, and D&D isnt a great fit. </p><p></p><p>*faith being shorthand for oneness with the force, belief in what they’re doing, dedication to a cause, etc.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9130616, member: 6704184"] Man yeah I [B]hard [/B] disagree with folks saying that actual combat “isn’t Star Wars” or that SW characters should never get hit. Like I hope someone makes a cool pbta SW game for y’all where resolution isn’t about individual actions and their success or failure, but for me, that isn’t in the same Galaxy as what I want from a Star Wars game. Obi-Wan gets shot by a sniper in Clone Wars. Various Jedi are forced to retreat to cover by blaster fire. All kinds of people get hit with lightsabers. I also don’t like the idea of Star Wars characters with stats like Slick, Cool, and Sharp, or whatever. Those are great for some games, like a Noir Mystery game, or a heist game, or a lot of other things, but Star Wars IMO [B]needs[/B] to have the ability to saber lock, deflect bolts, and redirect them only some of the time when they deflect it just right or really focus on doing so. Han fails a check to move sneakily, and another to lie convincingly. Most lightsaber fights are skill/power/faith* against skill/power/faith*. Anakin and Obi-Wan trying to push eachother straining against each other’s power until finally they both get sent flying is a great example of a character having to try to do something with a chance of failure. D&D is a better fit for SW than the most narrative of pbta games, and D&D isnt a great fit. *faith being shorthand for oneness with the force, belief in what they’re doing, dedication to a cause, etc. [/QUOTE]
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