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Musing on Star Wars themes in RPG
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<blockquote data-quote="pemerton" data-source="post: 9130621" data-attributes="member: 42582"><p>I don't know what PbtA game(s) you're thinking of. But Apocalypse World does not use scene resolution (cf eg Agon 2nd ed).</p><p></p><p>I have no idea how these points relate. Cool and Sharp are stats in Apocalpyse World, which is neither a heist nor a noir mystery game. Dungeon World uses the same resolution framework as AW, and has D&D stats. And deflecting bolts would easily be handled in DW (Defy Danger). </p><p></p><p>I actually think "Sharp" would be quite a good Star Wars stat - Han has quite a bit of it, Luke not so much. Instead of "Weird" we could have "Force", and Jedi moves would permit substituting Force for the normal stats. (Not unlike an AW Brainer.)</p><p></p><p>This makes no sense at all. There is no "most narratives of PbtA games". But to the extent that the core of PbtA is the soft move/hard move dynamic, that does not create any particular problem for Star Wars.</p><p></p><p>Just off the top of my head, some soft moves - Stormtroopers arrive as the heroes are about to take off from the starport; running away from Stormtroopers in the Death Star, you come to a gap where a bridge is withdrawn; you're in a weird gas mine facility and suddenly a ton of liquid carbonite is pouring down onto you.</p><p></p><p>And some hard moves - your hand gets cut off; the planet you were on your way to has been blown up; the Wookie won't be a good sport about losing the game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9130621, member: 42582"] I don't know what PbtA game(s) you're thinking of. But Apocalypse World does not use scene resolution (cf eg Agon 2nd ed). I have no idea how these points relate. Cool and Sharp are stats in Apocalpyse World, which is neither a heist nor a noir mystery game. Dungeon World uses the same resolution framework as AW, and has D&D stats. And deflecting bolts would easily be handled in DW (Defy Danger). I actually think "Sharp" would be quite a good Star Wars stat - Han has quite a bit of it, Luke not so much. Instead of "Weird" we could have "Force", and Jedi moves would permit substituting Force for the normal stats. (Not unlike an AW Brainer.) This makes no sense at all. There is no "most narratives of PbtA games". But to the extent that the core of PbtA is the soft move/hard move dynamic, that does not create any particular problem for Star Wars. Just off the top of my head, some soft moves - Stormtroopers arrive as the heroes are about to take off from the starport; running away from Stormtroopers in the Death Star, you come to a gap where a bridge is withdrawn; you're in a weird gas mine facility and suddenly a ton of liquid carbonite is pouring down onto you. And some hard moves - your hand gets cut off; the planet you were on your way to has been blown up; the Wookie won't be a good sport about losing the game. [/QUOTE]
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