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Musing on Star Wars themes in RPG
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<blockquote data-quote="doctorbadwolf" data-source="post: 9130627" data-attributes="member: 6704184"><p>I didn’t say that it did? What are you talking about?</p><p></p><p>It’s a poorly constructed sentence due to getting interrupted while writing it. Two separate points. A lot of your counter points make no sense to me, though.</p><p></p><p>The first statement in the post is “ Man yeah I <strong>hard </strong>disagree with folks saying that actual combat “isn’t Star Wars” or that SW characters should never get hit. “</p><p></p><p>If a given game allows for PCs getting hurt by attacks u less they defend well, it isn’t an example of what I’m saying doesn’t fit SW. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>If I had brought up DW, I’d see the point of talking about its mechanics, but…I didn’t? </p><p></p><p>Like do you think that I claimed that all pbta games have XYZ features? Because I didn’t. I’m well aware that there are literally no universal mechanics that all pbta games share, </p><p></p><p>It’s partly an aesthetic preference. IMO Sharp/Cool/etc as an attribute sounds goofy as hell even in some games I enjoy, like Monster of The Week. In SW I’d hate it. </p><p></p><p>Beyond aesthetics, I also think that more phisiological attributes fit SW better. I’d go with something like Body/Wits/Will, or similar. No D&D 6 stats, but very much in the vein of “you are rolling to test your ability to leverage your attributes to gain success” rather than like…personality traits expressed as genre savvy descriptors. Han relies most on wits and XYZ skills or moves or whatever, while Luke relies more on Will and these other moves or skills, and Chewie relies more on Body (which also sucks as a name, but fitness isn’t right either, and no single word is gonna be right for the whole concept) and a third set of widgets. </p><p></p><p>You don’t think that some games are more narrative focused than others? Perhaps you use the term “narrative” in a very gaming specific manner and I’m not? Idk. </p><p>You seem to have assumed for some reason that I don’t think any pbta mechanics or concepts fit SW, which is a bit of a wild jump. </p><p></p><p>I know…what moves are…? What even? </p><p></p><p>It may not be my clearest post ever, but I genuinely have no idea what you are responding to.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9130627, member: 6704184"] I didn’t say that it did? What are you talking about? It’s a poorly constructed sentence due to getting interrupted while writing it. Two separate points. A lot of your counter points make no sense to me, though. The first statement in the post is “ Man yeah I [B]hard [/B]disagree with folks saying that actual combat “isn’t Star Wars” or that SW characters should never get hit. “ If a given game allows for PCs getting hurt by attacks u less they defend well, it isn’t an example of what I’m saying doesn’t fit SW. 🤷♂️ If I had brought up DW, I’d see the point of talking about its mechanics, but…I didn’t? Like do you think that I claimed that all pbta games have XYZ features? Because I didn’t. I’m well aware that there are literally no universal mechanics that all pbta games share, It’s partly an aesthetic preference. IMO Sharp/Cool/etc as an attribute sounds goofy as hell even in some games I enjoy, like Monster of The Week. In SW I’d hate it. Beyond aesthetics, I also think that more phisiological attributes fit SW better. I’d go with something like Body/Wits/Will, or similar. No D&D 6 stats, but very much in the vein of “you are rolling to test your ability to leverage your attributes to gain success” rather than like…personality traits expressed as genre savvy descriptors. Han relies most on wits and XYZ skills or moves or whatever, while Luke relies more on Will and these other moves or skills, and Chewie relies more on Body (which also sucks as a name, but fitness isn’t right either, and no single word is gonna be right for the whole concept) and a third set of widgets. You don’t think that some games are more narrative focused than others? Perhaps you use the term “narrative” in a very gaming specific manner and I’m not? Idk. You seem to have assumed for some reason that I don’t think any pbta mechanics or concepts fit SW, which is a bit of a wild jump. I know…what moves are…? What even? It may not be my clearest post ever, but I genuinely have no idea what you are responding to. [/QUOTE]
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