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Musing on Star Wars themes in RPG
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<blockquote data-quote="pemerton" data-source="post: 9131236" data-attributes="member: 42582"><p>I'm not particularly invested in what gets counted as a "traditional" RPG, and as I've said I don't know what "narrative" means as an adjective of RPGs.</p><p></p><p>But I think Star Wars, given that it is a version of epic fantasy but in space, should have emotional significance to the character affecting actions in a fashion that is not (say) part of CoC, which is all about the impersonality of the threats to humanity, nor a part of (say) a gritty or noir-ish game. And certainly not a part of an expedience-oriented RPG like classic D&D.</p><p></p><p>If Luke's attempt to do such-and-such does not differ, in terms of resolution, whether he is dealing with a random ice monster or dealing with Darth Vader, I don't think the game has done very well in capturing Star Wars themes. There are of course many mechanical ways this can be implemented.</p><p></p><p>I do think this is a difference from The Hobbit. Less so from LotR.</p><p></p><p>I can't comment on Monster of the Week. 4e has action resolution mechanics that are focused on the success or failure of action. So does Apocalypse World (which surely gets to be a paradigm of PbtA!).</p></blockquote><p></p>
[QUOTE="pemerton, post: 9131236, member: 42582"] I'm not particularly invested in what gets counted as a "traditional" RPG, and as I've said I don't know what "narrative" means as an adjective of RPGs. But I think Star Wars, given that it is a version of epic fantasy but in space, should have emotional significance to the character affecting actions in a fashion that is not (say) part of CoC, which is all about the impersonality of the threats to humanity, nor a part of (say) a gritty or noir-ish game. And certainly not a part of an expedience-oriented RPG like classic D&D. If Luke's attempt to do such-and-such does not differ, in terms of resolution, whether he is dealing with a random ice monster or dealing with Darth Vader, I don't think the game has done very well in capturing Star Wars themes. There are of course many mechanical ways this can be implemented. I do think this is a difference from The Hobbit. Less so from LotR. I can't comment on Monster of the Week. 4e has action resolution mechanics that are focused on the success or failure of action. So does Apocalypse World (which surely gets to be a paradigm of PbtA!). [/QUOTE]
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