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Musing on Star Wars themes in RPG
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<blockquote data-quote="innerdude" data-source="post: 9134623" data-attributes="member: 85870"><p>It helped a great deal that I had been exposed to Dungeon World and especially Ironsworn before getting into it. I was much more easily able to come at the FFG narrative dice system from a more open minded place and accept it on its own merits.</p><p></p><p>It was instantly apparent that FFG has a similar GM ethos as Ironsworn, even if the base mechanics are different. </p><p></p><p>It was easy to see the parallels in mindset and techniques, and how the FFG system was very much designed to work best with strong player input and collaboration.</p><p></p><p>What was most surprising to me was how much I enjoyed going back to a more traditional hit point + fatigue point + critical hit combat system that still runs largely in theater of the mind. </p><p></p><p>I was absolutely not expecting to enjoy the combat system as much as I did. It really does straddle an interesting line between traditional and narrative spaces.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9134623, member: 85870"] It helped a great deal that I had been exposed to Dungeon World and especially Ironsworn before getting into it. I was much more easily able to come at the FFG narrative dice system from a more open minded place and accept it on its own merits. It was instantly apparent that FFG has a similar GM ethos as Ironsworn, even if the base mechanics are different. It was easy to see the parallels in mindset and techniques, and how the FFG system was very much designed to work best with strong player input and collaboration. What was most surprising to me was how much I enjoyed going back to a more traditional hit point + fatigue point + critical hit combat system that still runs largely in theater of the mind. I was absolutely not expecting to enjoy the combat system as much as I did. It really does straddle an interesting line between traditional and narrative spaces. [/QUOTE]
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