Maybe.
That's actually a pretty sound analysis, except for one thing that I'm not sure we know (do we?) .... the licensing and IP status of Exandria, and the contractual relation between Mercer and Hasbro.
We know that Green Ronin released Tal'Dorei, and it was ... I mean, it certainly didn't do as well as Wildemount, right? So the Mercer/Hasbro collaboration is mutually beneficial.
...but in the long run, in terms of making ALL THE MONEY (which is what companies like Hasbro like to do), they will want to pour more resources into developing the IP that the completely own and can develop further, and less money into IP that they do not completely own.
So more Exandria? Sure. But these things can be complicated.
I think that there are two factors; the first is that they are more than aware of the sensitivities that they need to deal with (see what happened with just Chult).
On the other hand, with wuxia, anime, and the general ubiquity of Asian culture that has been mainstreamed here, I think that we will see some type of themed sourcebook that is more Asian-inspired fantasy as opposed to the pseudo-Western that we see.
Al Qadim, on the other hand? That might be quite a bit harder.
On the other hand, with wuxia, anime, and the general ubiquity of Asian culture that has been mainstreamed here, I think that we will see some type of themed sourcebook that is more Asian-inspired fantasy as opposed to the pseudo-Western that we see.
I think that it's actually because this stuff is so mainstream, and so integrated, that there's no particular reason to have an "Asian" sourcebook. Like, what would it even add? Wuxia and anime stuff is either already doable (and only becoming more doable with the Psi subclasses and so on), or would be outside the scope of D&D. So that's not really something you can add. We got Monks. we got a Samurai subclass. There's nothing a Ninja can do that some kind of Rogue can't already (though maybe you could justify a subclass). Clerics and Paladins cover the role of Sohei entirely. And so on.
All I can see is potentially some largely unnecessary subclasses, and perhaps some mythological races? Doesn't seem like that would warrant a book. I guess maybe one of the Asian-influenced Magic settings could work, but my understanding is that they're a bit underdeveloped compared to other Magic settings, so would be far down the list.
All good points, but I'd add that the difference between the Tal'Dorei book isn't just Green Ronin vs Hasbro - it's also the high popularity of Critical Role the Geek & Sundry streaming show in 2017 vs the monstrous pop culture breakthrough visibility of Critical Role in 2019-2020.
The Kara-Tur issue isn't an unsolvable one; if they want to avoid the backlash, they just need to hire a primarily-Asian creative team to work on it. If they don't, it's not going to be worth the fallout and there's plenty of other stuff they can do instead.
The same applies to Al Qadim really, except the demand for Al Qadim is pretty much non-existent.
I think the majority of D&D fans for better or worse want fairly generic fantasy settings: Forgotten Realms for Gen X, Exandria for Millennials and Gen Z. Or homebrews which look very similar to them. For that reason and due to the powerful force of nostalgia, I also think Dragonlance would do far better for them than Planescape or Dark Sun.
I am still utterly baffled as to why they abandoned the Unearthed Arcana Mystic class and psionics rules, and then went on to release that far inferior subsystem of psionic class substitution abilities... and then apparently dropped that one as well The final 28-page Unearthed Arcana Mystic document was utterly fantastic; I absolutely loved how the psionics system worked, how the Mystic class worked, how all the Mystic Order subclasses worked, and even just loved the feel of the whole system, making it very distinct from magic and really felt like abilities the character could just do when they had the psionic discipline activated, rather than spells that were cast.
Did a bunch of people complain about it for some reason, or something? I just don't get it at all. They had an entire psionics system worked out, a completed cool and interesting class, a full selection of flavorful subclasses, and a plethora of psionic powers... an entire system which could easily allow you to emulate various types of mystic mental powers from all kinds of different flavors of stories... anything from oldschool pulp Weird Fiction villains with sinister mentalist powers, to Dune style advanced body control and mentalism, all the way up to crazy Dragon Ball Z-style ki blasts. I loved absolutely everything about it except for the class name of "The Mystic," which could easily be changed. What was the problem people had with it, if any?
Regardless of its official deprecation by WotC I will continue to be using the Unearthed Arcana Mystic document as the psionics system for my own games. It's just too bad they won't be continuing to support it, since it's just so great.
Yeah, but I was wondering if anyone understood why it was so unpopular? I thought it was all utterly fantastic and, like I said, I am baffled as to why so many people wouldn't like it. It seems bizarre to me.No big mystery to it, it was significantly unpopular when they did their surveys, so it wasn't worth adding to the game for WotC. They explained this in the recent Psionics test documents, even.