mutant saga

Necriphim

First Post
for anyone who wants in, a mutant saga will soon begin!...it will only take place in areas allowed only for such types of characters, meaning the tavern and garden especially will be strictly off limits!...which leaves us the bazaar and the clearing left!..not much options except for the CARPE DM..
 

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depending on what you mean by mutant you may be limted to the Meeting Place only. Clearing is part of CRT (tavern) and follows those rules.

if using Sigil (bazaar) then you should use the Hive for all fights. as that is the room for that setting for fights, not the Clearing. by using the Clearing you are moving from the world of Sigil to the world of Greyhawk.
 


mutants

right now, as it stands, this is how its going to be...mutants-meaning the term other than human i.e. lycans, vamps, shifters, changelings etc. etc.

dessy's are a must as usual..pics are fine too..no god modders..wont even recognize you if you even try it...stats..stats...stats...statistics are a must..if its not in your stats or description, then you cant do it or use it...that includes abilities, weapons and armor

any suggestions..problems..or questions?..........post them here
 



this mutant saga is going to take place in the dungeons and dragons world only...what it is is a chance for other types of characters to unite as a group, whether its small or large against humans and humanoids. Depending on the type of character you have it can be also carried into the tavern and other places as long as appropriate disguises are used. As i said before, this is how its going to be...mutants-meaning the term other than human i.e. lycans, vamps, shifters, changelings etc. etc.

dessy's are a must as usual..pics are fine too..no god modders..wont even recognize you if you even try it...stats..stats...stats...statistics are a must..if its not in your stats or description, then you cant do it or use it...that includes abilities, weapons and armor

any suggestions..problems..or questions?..........post them here
Yesterday 03:26 PM
If there are any other details or questions, please do ask
 

Banding together in groups is fine.

Please remember that if those from your group are going against other characters outside the group ("humans and humanoids") that the other player has the right to refuse interaction and to refuse combat. If it's not someone you know and interact with on a regular basis, it's often best to PM the other person first and ask if they're up for a confrontation before initializing it. No one has to go to a combat room if they don't want to, and no one can be seriously attacked in a non-combat room without violation of the CoC.

This has been a public service message by the Magi. We now return you to your previously scheduled mutant saga. :-)
 

Also.. just as a side note here since I saw it mentioned, and do not want to see it abused.

Carpe DM is not a standard Role-Playing room. It is a room in which a group of players can run a structured adventure. Play in this room does require to have at least 1 GM, and 2 players.. for a minimum of at least three people.

I thought I would mention this, as on occasion people sometimes try and turn the room into something it is not.. and abuse the privelage of having such an open structured room that can be used to run campaigns in.

I am not saying anyone in this thread would abuse it.. simply reminding folks of the rules regarding it's use.
 


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