mutants and masterminds comic conversions

johncolossus

First Post
Hi
Just bought M&M (i think this is a pretty good neat system). I was wondering if anyone has any links to M&M conversions of Marvel comic characters, especially the x-men? Many thanks
 

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Valdier.com has some, word has it the a gentleman with the handle Neo has done a bunch (I can't remember his site, offhand) and the messageboards at mutantsandmasterminds.com generally have this sort of thing popping up.

Yeah, it sure seems like a pretty neat system, doesn't it? I hope to run it one of these days, too.
 


A fair warning about Neo's stuff there John. It looka very nice but tends to be way overpowered compared to the general M&M consensus. Valider is more inline with where things should be.

Most of the x-men should fall between PL 8-14 with somebody like Kitty Pryde around 8 and Wolverine or Archangel (when he had metal wings) around 14.

Your best bet for creating your own characters is to take one powerful individual from a universe and make him your baseline 20 PL character. For instance you can make Superman PL 20 and fit every other characters PL around his. With a 20 PL Supes Thor might be 17 or 18 while Doomsday might be 24.


As an example here is my PL 20 Superman:

Superman
PL 20
HP 10

STAT:
STR: 20 DEX: 16 CON: 20 INT: 14 WIS: 16 CHA: 16
SAVES:
DAM: 13 FOR: 13 REF: 5 WILL: 8
MISC:
Melee: +18 (+19 S/L) Range: +15 (+12 L) Init: 3 Defense: 20/23

Base Attack Bonus: +13
Base Defense Bonus: +10

FEATS:
Headquarters, Darkvision, Durability, Heroic Surge, Identity Change, Improved Initiative, Lightning Reflexes, Penetration Vision (Lead), Power Attack, Rapid Strike, Takedown, and Ultra-Hearing

SKILLS:
Diplomacy +5 (2), Profession (Journalist) +5 (2), and Sense Motive +5 (2)

POWERS:
Amazing Save (Will) +5 [Source: Alien; Cost: 1] 5

Comprehend +5 [Source: Alien; Cost: 1]

Energy Blast (Heat Vision) +12 [Power Stunt: Cold Breath (Cold +8, Area +4); Source: Alien; Cost: 2] 26

Flight +15 [Power Stunt: Super-Flight; Source: Alien; Cost: 2] 32

Super Sense +7 [Extra: Telescopic Sense (Sight) +7 [Extra: Extra Sense – Hearing]; Power Stunt: Microscopic Vision; Flaw – Hearing only; Source: Alien; Cost: 3] Total 21

Super Strength +14 [Extra: Immunity (Cold, Disease, Electricity, Heat, Poison, Pressure, Radiation, and Suffocation), Protection+12, Super Breath +10, Super Constitution +8; Source: Alien; Cost: 9] 110

DEVICES:

WEAKNESSES:
Quirk: Boy Scout – Superman will go out of his way to protect people including his enemies. He will always choose to save people before defeating an enemy and he will use non-lethal attacks against that enemy unless he feels he has no other choice.
Susceptible: Kryptonite
Vulnerable: Magic

Cost: 300
 
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BigFreekinGoblinoid said:
this website has 11 total character conversions listed in the downloads section - I'd hardly call it a "resource". Am I missing something?

Check on the right hand side of the site--you might need to scroll down a bit. You should see links for the Avengers, X-Men, Hulk, Daredevil, Superman, etc. They don't quite jump out at you, but the conversions are there.
 
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Valiantheart said:
A fair warning about Neo's stuff there John. It looka very nice but tends to be way overpowered compared to the general M&M consensus. Valider is more inline with where things should be.

In defence of ym conversions.. and your certainly welcome to your opinion Valiantheart. What you claim to be the "general M&M consensus" is an out and out lie my friend. There have been 4 maybe 5 people "EVER" to have claimed my conversions are too high powered..in comparison to the 40+ people plus numerous others whom I have had e-mails from praising them and finding them "correctly" made and "helpful".

I certainly don't mind if you find them too high level, but please do not profess that that opinion is the general consesus because it isn't.

To explain why some of my conversions are high PL I will explain once more. I do not make characters with a view for playing a balanced setting.. what I do DO however is convert existing Marvel/DC and Indie characters to an M&M format as close as I can get them. Which means if a heroes is protrayed using a certain powrr at a certain level then that is what I give him, if he is shown lifting a bus then that is what I give him... if he is shown running so fast he can move through time...then that is what i give him. Once I have collated all he "can" and "Cannot" do, I build the character and thier power level is exactly what it cost to build "That" character (rounded to the nearest 15 points). So as anyone can clearly see if a PL is high then that is because that character IS high.

For example the claim that the X-men should fall into a Pl between 8 and 14 is both nonsense and not. What thier PL should be depends on two very important factors...

1. What kind of power level you want to run your game

2. Whether or not you are hbothered about accuracy or not.

For example you can quite easily give Cyclops an eye beam of +10 say as you are balanacing it for your particular game and dont want him to trounce your party.. but that is Cyclops shoe horned to suit your game it isn't however a TRUE representation of Cyclops. His eyebeam can shoot through a mountain, you see if you can get +10 to shoot through a mountain.. in actuality it will only go through 3 inches of stone :) It would actually take a power 10 levels above the hardness of the object to break through ti automatically... so for cyclops to "accurately" have an eyebeam that can blow a hole through a mountain it would in fact be +18.

Now this is not to say your method is bad as it isn't, but merely to explain to you that what I am doing is making "Accurate" conversions.. not as my esteemed and very capable compatriot Valdier does, create conversions to fit a starting PL10 game.
 

I never said I didnt like you work because I certainly do. In fact it was your initial posts that got me interested in M&M in the first place. That said I stand by my statement that your work in general is overpowered and many people on the M&M boards agree with me. I mean PL 35 Magneto?

I understand your reasoning but I dont go and make a Level 40 Conan because he looks badass on the movie screen or comic. If a character does not fall into the general power level of most games hes not very useful and M&M is designed around a PL 20 max just as D&D is.
 

Valiantheart said:
I never said I didnt like you work because I certainly do. In fact it was your initial posts that got me interested in M&M in the first place. That said I stand by my statement that your work in general is overpowered and many people on the M&M boards agree with me. I mean PL 35 Magneto?

I understand your reasoning but I dont go and make a Level 40 Conan because he looks badass on the movie screen or comic. If a character does not fall into the general power level of most games hes not very useful and M&M is designed around a PL 20 max just as D&D is.

Valiantheart you say you understand my reasoning yet in the next breath say something which indicates you do not.

Magneto is PL35 because Magneto IS PL35 as an accurate conversion. In order to have magneto do all the things he can do and at the level he can do them that is what he came to.

He isn't PL35 because i just came up with a number in my head and thought i'd run with it, he is PL 35 because when you add up the costs for all that he can do and the level of power he can do them PL35 was the nearest PL the points total came to.

If i wanted a nice magneot'esque type guy of PL15 I could make one no problem.. but it wouldn't BE Magneto, merely a powered down version of him. I make accurate conversions, there can therefore be no error in thier PL, as they only cost what they can do makes them cost... it is a rather simple but flawless logic.

As for Conan PL40 well why would anyone make a PL40 Conan? firstly that implies from the start you want to make a high level version of someone, which I don't do.. i build the person as they are and they cost exactly how much what they are costs...pure and simple see. Conan having no powers, and just a good (but not super strength) you'be be lucky to get PL5 let alone 40 :)

M&M gives 20 levels of which all PC's start at 10th, but as Steve Kenson himself has said there is no reason why it cannot go beyond that, and I seem to recall there is even a character in one of the published books for M&M that is over Pl20 already.. which further blows that little theory out of the water my friend :)

Now I don't mean to sound patronising, but please read my explanation of what I do again, if you do so properly you will see as many do exactly why there can be no fault with the power levels of the conversions I made. If you make someone to represent them exactly as they are and that in game terms means their cost is say 300 points then that cannot possibly be in error because you have simply built what there is. If a villain or hero has a high PL then that is simply because that is what they are no more or less complicated than that.
 

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