Mutants and Masterminds damage system in other games?


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We've used it for a star wars game. It worked ok, but not great. Definitely didn't feel like the movie, where the hero blasts the storm trooper and down he goes. Instead you blast him a half-dozen times with no visible effect, and then he finally fails the save by enough and down he goes.
 


Hmm I ran a Star Wars (Tales of the Old Republic period) using the M&M rules and it TOTALLY feel like Star Wars to us. Mooks feel down left and right when hit with blasters and lightsabers. Oh course, the mooks have to be Mooks (per the M&M rules) such that either they made their save or the fell! Otherwise yea you would never kill em
 


DanMcS said:
We've used it for a star wars game. It worked ok, but not great. Definitely didn't feel like the movie, where the hero blasts the storm trooper and down he goes. Instead you blast him a half-dozen times with no visible effect, and then he finally fails the save by enough and down he goes.

sounds like you kept the DCs set for superheroic genre.

one thing to keep in mind when moving to other genres is the base damage DC (compared to typical damage saves) sets the tone in a major way.

In my stargate game, for instance, with armor, a typical damage save (counting armor and everything) for my level 6 characters is +6-7. The DC from a typical SMG is 27 (and you can reasonably expect to get 2 hits if used on autofire at close range, perhaps more).

also, not as true for starwars (which is a little "superheroic" in feel) but for stargate which is more agent level, adding some more detailed damage levels ("shook up" between stun and hit causes loss of a half action) and using the "hits count against all rolls" option adds in some good detail for combat effects.

but, absolutely, if you stick with superhero DCs and saves, you will get superhero feeling combats.

The DC is vital to setting that tone and flavor.
 

DarkLore uses a mixture of the M&M damage system and D20 Modern damage system (If you have to make a massive damage check you make add damage to the DC and there's a variable wounds system based on the result).

Ben
 

For other genres, Green Ronin is coming out with OGL fantasy setting, Blue Rose that will adapt the mechanic for fantasy play.

The company is also shipping out a MnM a "Hellboy" type book, Nocturnals, that adjusts the game for a lower power level.
 

Nocturnals as a supplement has generated quite a buzz in the MnM community. That alone has me waiting for it to come out...
 

Karl Green said:
Hmm I ran a Star Wars (Tales of the Old Republic period) using the M&M rules and it TOTALLY feel like Star Wars to us. Mooks feel down left and right when hit with blasters and lightsabers. Oh course, the mooks have to be Mooks (per the M&M rules) such that either they made their save or the fell! Otherwise yea you would never kill em
Did you make your own modification, or did you utilize notes from Unearthed Arcana book (the MnM health system is renamed "Injury System")?
 

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