The older i get the less I need.

I'm the absolute wrong person to ask for recommendations of rules light anything, but it might be worth your while to look at Supers! RED which leans in that direction and I consider quite good for what it is. DriveThruRPG
Ok no problem. Rules-light is my latest trend. Just been having fun with those games as they are easier to run & everyone playing seems to RP more.
 

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I love that description. I like a thick set of rules myself.
I find myself torn when it comes to rules. I want enough rules that you can meaningfully differentiate characters mechanically, while at the same time not getting in the way of the flow of the game. Best compromise I've been able to figure out is having a fairly light set of core rules, and then a reasonable number of special abilities that break/modify those rules in particular circumstances.
 

Ok no problem. Rules-light is my latest trend. Just been having fun with those games as they are easier to run & everyone playing seems to RP more.
You might try the Sentinel Comics: the Roleplaying Game Starter Kit. It's as light a game as I have run and enjoyed. It uses moves; everyone can use Boost, Hinder, Attack, Defend, Overcome; specific powers are needed for the two types of summon/build, and for healing. All the special abilities are just specific ways to use those core moves... and which die or dice to use of the three thrown, instead of the default 1 target and middle die.

I've run the starter 3 times; it was fun to run all three times. I've also run a 6 "issue" home campaign twice.

The starter kit has most of the rules from the corebook; it also includes the screen, 6 pregens, and 6 adventures.

Much of the corebook is character generation. around 100 pages for heroes, 50 for villains, 4 for minions and lieutenants...
Plus 2 adventures of 20 pages, and 150 pages of ready to use elements - heroes, villains, minions, lieutenants, and environments.
 

I recently went through a move of house, and in the process I eliminated 90% of my physical RPG collection. Since, I have thought a lot about that: am I going to regret the Great Purge? Will I rebuild my collection in the new house? If so, with what games?

I have coupled this process with considering which upcoming Kickstarters I want to back, and why. And somewhere in the meantime I realized that I just don't need this stuff, or most of it.

I need less stuff, as it relates to my TTRPG hobby. I need fewer books, yes,but also fewer pages in the books I do want. I need fewer rules, too, and recoil from games I think are really keen in concept but are (or promise to be) way too rulesy.

I feel like I need three games: Shadowdark for D&D style adventures, Mutants and Masterminds 3E for supers, and SWADE for literally everything else. I like new games and I sometimes want them, but I really struggle being willing to buy or back them knowing that I just need less.

I am going through that with Ashes Without Number right now. I love Crawford's games, and PA is my favorite genre, so it should be a no brainer. But I am have a hell of a time pulling the trigger to back it.

Anyway, just venting.

How about you? How do you feel about the amount of stuff you feel like you need to be happy in the hobby?
I'm quite picky with my choices and I am not really a collector. I tend to have or buy what I think i need to play with my group of friends since we were teens. So I guess less is good for my hobby needs
 

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