What are your TTRPG Goals for 2025?

My top #1 goal, which I might start another thread about, is "Figure out what I want to run for a longer campaign". I'm currently not DMing anything but one-shots really, whilst a couple of other players in the group are doing some DMing, because I decided I wanted to work out what I want to actually do. I have a lot of ideas and partially developed campaigns, but I need to find the right RPG - and its definitely not 5E or 5E 2024.
I don't know how you feel about the genre, but supers games make for great long term campaigns IMO. Because so much of character development is internal, heroes don't tend to "level out" of play. And because supers settings are so diverse and sometimes even bonkers, finding a way to change things up to avoid burnout is also relatively easy.
 

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I'd like to rediscover the joy of gaming again. I'd like to put my creativity into games instead of running pre-designed adventures that follow a script. I'd like a "home base" of a system that I can be familiar enough with to let me not stress about learning mechanics and searching for the "next best thing."
I'd like to move away from multiple decks of cards, templates, minis, maps, and reliance on online tools. I'd like something simple and fun that lets my friends and me engage with characters, stories, and fun play.
 

I want to start running my own games!
An Advanced Fighting Fantasy 'City of Thieves' game for my young nephew and niece is going to be first up.
I had lined up to run B10 Night's Dark Terror on Foundry soon, with a long-standing group of RPG buddies. But that's on hold because our group has reduced to three because of two departures - so we need to to find two new players for that to get going. I'm a bit nervous about running this on Foundry if I'm honest so that's my biggest hurdle.

I want to join one game - DCC Lankhmar, Dolmenwood, Alien RPG or maybe SOTDL, or.... well there's lots of games that appeal! A good GM and a good group is what really makes it. I'd love to find a local group (Leeds) or, if not, a VTT group would be good too. So I'm going to go looking again - both online and locally.

I want to paint up a bunch of vintage metal goblinoids in their own distinctive ethnic colours (snotlings, early orcs, savage orcs, night goblins, hobgoblins, trolls etc) ussing some colour schemes I've been working on.
 

Run Barrowmaze, run Downcrawl/Skycrawl, run Cairn 2e, run Level Up, run Front Range Minimalist (also, publish a tome of magic for FRM).
 

I'd like to rediscover the joy of gaming again. I'd like to put my creativity into games instead of running pre-designed adventures that follow a script. I'd like a "home base" of a system that I can be familiar enough with to let me not stress about learning mechanics and searching for the "next best thing."
I'd like to move away from multiple decks of cards, templates, minis, maps, and reliance on online tools. I'd like something simple and fun that lets my friends and me engage with characters, stories, and fun play.
Go entirely off the cuff. It is freeing and exhilarating.
 

I ended up picking Shadowdark and the Halls of Arden Vul for my OSR experience. So far we’ve had a blast. Except for the SWADE Nights Black Agents game I ran last year this is the most fun I’ve had gaming in years.

The thing those two games have in common is player choice and consequences.

I think I’ve discoverd it’s not about system (but system does matter!) it’s about meaningful choice for players and GMs. At least for me.
 

I ended up picking Shadowdark and the Halls of Arden Vul for my OSR experience. So far we’ve had a blast. Except for the SWADE Nights Black Agents game I ran last year this is the most fun I’ve had gaming in years.

The thing those two games have in common is player choice and consequences.

I think I’ve discoverd it’s not about system (but system does matter!) it’s about meaningful choice for players and GMs. At least for me.
That sounds awesome, especially the SWADE NBA. Did you use any particular supplements?
 

That sounds awesome, especially the SWADE NBA. Did you use any particular supplements?
SWADE core plus the Horror Companion and the Superpower Companion (to make the vampires). I ran the Zhalozhniy Quartet. Highly recommend. Try to incorporate some of the Gumshoe mindset. I also used rhe Nights Black Agents core rulebook, the ZQ adventure and the NBA Resource Guide to build out the conspiracy and for advice.

I’d like to take a stab at the Dracula Dossier for my 2026 goals I think.
 


First goal is to keep nudging my players towards more creative roleplaying and character interaction. Along with that is doing more with NPCs myself. I'm trying to give them uniqueness even if I don't dare to try different voices/accents, "Oh bless your heart dear..." Nia said while looking at a PC.

Second goal is to get my Ultimate Undermountain converted to PDF and published in that format on the DMsGuild. 100 sales in each format would be a nice present to myself by the end of the year.

Then my ruleset for FrontierSpace on Fantasy Grounds published so others can start using it. Along with that both the Players Handbook and References Guide (both of which I already have publishing permission for) up for sale in FG format as well. These things should be done early in the first half of the year and after that I want to look into publishing the conversion info to run Star Frontiers in FrontierSpace in FG format.

After all that is done, I want to work on the Storeroom level and get a couple of collaborators on board so we can make reasonable progress on getting all of the Undermountain detailed and published like it has always deserved.

Oh, and I would love to get into a game of Cyberpunk or maybe Fallout this year as a player.
 

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