Mutants and Masterminds heroes vs. D&D monsters -- is it possible?

Kunimatyu

First Post
I'm considering using M&M for a high-level D&D extraplanar game, but I'm curious whether I can use traditional D&D monsters -- a bit of conversion is acceptable -- as opponents for my M&M heroes.
 

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I found it much easier to build the critters as MnM creatures from the ground up, rather than trying to convert them over. Especially for a creature with many varied powers like a dragon. I suppose you could use their base ability scores, saves, BAB and so on as a basis, but the powers systems are different enough that that is about all you could use.
 

This is the recommended way to convert a monster:
1) Take any ability scores the creature has over 20, divide the extra amount by two, round down and make that the creature's rank in the appropriate super-ability.

2) Give the creature a Damage saving throw bonus equal to its base Con bonus plus any natural armor bonus that it has. Subtract the natural armor bonus from its AC to calculate its new Defense. (This usually results in most monsters being easier to hit, but more difficult to hurt.)

3) Divide the creature's maximum damage by 6 (round down) and make that its damage bonus, if it exceeds the creature's base Strength bonus, otherwise just use the Str bonus.

4) Convert any spell-like or supernatural abilities the creature may have into ranks in the appropriate super-powers.

this guy's done a few conversions already, but no dragons.

http://www.skiltair.com/Ian/Index_mutants&masterminds.htm

(of course, this is assuming you're using 1st edition...)
 


The Grackle said:
This is the recommended way to convert a monster:


this guy's done a few conversions already, but no dragons.

http://www.skiltair.com/Ian/Index_mutants&masterminds.htm

(of course, this is assuming you're using 1st edition...)

That's for 1st edition M&M. With M&M 2e, if you used the hitpoint optional rules (in the forthcoming Masterminds Manual), you probably don't need to convert anything. M&M 2e characters using the hit point rules can probably be run against standard D&D monsters with no conversion needed.
 


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