Mutants and Masterminds: Other Genres

Based on my limited reading of it so far (I just bought it this weekend, and am already planning a campaign, possibly set in an "alternate" Marvel Universe [well, mostly only for villains]), but it seems to me that it would work for a more-or-less d20 Shadowrun far better than would standard levelled d20. Some of the mechanics even seem more-or-less similar...all that would be required is to shorten the "life bar", to make the game a bit more lethal. I'm seeing it as a fairly decent system for a conversion of World of Darkness, as well.
 

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Andrew D. Gable said:
Based on my limited reading of it so far (I just bought it this weekend, and am already planning a campaign, possibly set in an "alternate" Marvel Universe [well, mostly only for villains]), but it seems to me that it would work for a more-or-less d20 Shadowrun far better than would standard levelled d20. Some of the mechanics even seem more-or-less similar...all that would be required is to shorten the "life bar", to make the game a bit more lethal. I'm seeing it as a fairly decent system for a conversion of World of Darkness, as well.

The possibilities really are endless. I have a friend who is working on an Exalted M&M conversion.
 

PJ Mason said:


The possibilities really are endless. I have a friend who is working on an Exalted M&M conversion.

An M&M/Exalted conversion, you say? Interesting. If you could, keep us posted on that. I'm a big fan of Exalted but the Storyteller system really bugs me. I've done a few modifications to make it run more smoothly, but I'd be interested to see how a more direct conversion works.

I think my biggest problem w/ doing an M&M/Exalted conversion is how to keep the power-identities of the various Exalts (Solar v. Lunar v. Abyssal v. Dragon-Blooded, etc.) unique without converting every single Charm in the game.
 

Apok said:


An M&M/Exalted conversion, you say? Interesting. If you could, keep us posted on that. I'm a big fan of Exalted but the Storyteller system really bugs me. I've done a few modifications to make it run more smoothly, but I'd be interested to see how a more direct conversion works.

Will do. He said he and a few of his Exalted buddies are playtesting some of the conversion rules. I'll ask him how it is going. I'll even try to talk him into posting here, as he posts on ENWorld every once in a blue moon. :)


Apok said:
I think my biggest problem w/ doing an M&M/Exalted conversion is how to keep the power-identities of the various Exalts (Solar v. Lunar v. Abyssal v. Dragon-Blooded, etc.) unique without converting every single Charm in the game.

I agree. I took the stance that everything didn't need to be converted exactly. If you are going to convert the rules, use the rules and don't try to emulate the setting TOO hard to the point the conversion was waste of time. As for the different castes, i suggested a list of templates that each player would choose from when creating their character. Some might cost more than others, but get more abilities/powers than the cheaper ones, (or even say if you wanted to actually play a human) who would have more free points to spend on the rest of their abilities. You would need to maybe create an outline as to who can buy what powers, though. I'm not an expert on the setting however. :)
 


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