[Mutants & Masterminds 2E] Task Force Command: Team Zeta

Slider Wade

Banned
Banned
Mortal Heroes! PL5, no super feats or super powers. You can buy powers, but they must be arguably non-super heroic. The low-down: You are recruited by a new branch of the US government; the TFC. TFC has experiments in creating superheroes but all have failed, creating mutants that are genetic monsters (physically speaking) or are still recognizably human, but just barely so.

Your characters are the divisions’ task force, weeding out rival companies, plots to use axis supers against the US and taking out budding super criminals from within the US’s borders. Your characters will be supplied with whatever equipment is needed to get the mission done and will have any method of travel to get where they are going at their disposal. Eventually the TFC will perfect the process of creating supers, and your characters will be among those to gain abilities.

If there is enough interest I’ll split the group in two, creating two teams; TZ1 & TZ2. Core book only! Each team will consist of no more than 5 agents.
 

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Assuming that powers are based on devices, what type of powers are barred?

Alteration, Mental, Movement, Sensory (All but Auditory, Radio & Visual).

In addition the following General powers are barred; Animate Objects, Create Object, Life Control, Luck Control, Magic, Summon (minion), Telekinesis

The following Attack & Defense powers are barred as well; Cosmic Energy Control, Disintegration, Hellfire Control, Mental Blast, Mind Shield, Plant Control & Plasma Control.
 



What sort of background does the TFC draw from? Do they recruit right outta college, or look for seasoned crew from other agencies (FBI field agents, other law enforcement, armed forces, etc)?

Are ex-criminal sorts allowed? What about more intellectual types?

Just feeling out various concepts. :)
 

What sort of background does the TFC draw from? Do they recruit right outta college, or look for seasoned crew from other agencies (FBI field agents, other law enforcement, armed forces, etc)?

Are ex-criminal sorts allowed? What about more intellectual types?

Just feeling out various concepts. :)

All sorts of backgrounds will be allowed. Note however for the ex-criminal character arc I'm going to use the 'forced employment' method. Meaning you are only an ex-criminal because you were hired by the TFC; if the hadn't you'd still be rotting in prison.

Basically the party needs to be rounded out. Each concept will have its time to shine.
 

One last question then...and feel free to say, "it's a secret." :)

About how long, in broad terms, do you think it'll be before powers come into play? I ask this not to exert pressure, but to get a feel for how much "action" a character will be seeing before the comforting cushion of powers is in place.
 

One last question then...and feel free to say, "it's a secret." :)

About how long, in broad terms, do you think it'll be before powers come into play? I ask this not to exert pressure, but to get a feel for how much "action" a character will be seeing before the comforting cushion of powers is in place.

About three to five missions. Two or three will be short missions and two or three long missions (where you will have to go undercover for one of them). The TFC is further along than the characters know.
 


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